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Vol. VI, Issue #2 -
April 2018

** Strat Wise - Part XI **
(by Marc Wasserman, Commissioner of the Cyber Baseball Association {CBA} )


(
Note from the Wolfman: - For those of you who have been following our newsletter over the years, you will already be familiar with the column called "Commissioner's Corner written by Marc Wasserman, the commissioner of the CBA -- where he has discussed with us his experiences and insights about being a commissioner of a Strat-o-matic baseball league. Marc is also in charge of our Ultimate Strat Baseball Youtube video channel, so he has posted to this column, at times, the latest videos we have added recently to our very own Youtube video channel.  In this column, Marc talks about "Extreme Matchups in a Strat League" as well as the new cloud service linked to the computer game which is helping leagues to run more efficiently.  Take it away Marc ...)




Ultimate Strat Baseball Newsletterr, Marc Wasserman, CBA Commissioner, Head of Strat Alliance, partner with Ultimate Strat Baseball NewsletterStrat Wise - Part XI
(Let's Consider the Extreme Matchups
for Your Draft League ....)

 

Strat-o-matic in 2018, has upgraded the gaming experience this year with a revolutionary new service.  The New Cloud system has been largely, a welcome upgrade for leagues and the gamers who play in them.  All the game results, boxes, subsets, daily reports, and league files can be uploaded into the cloud, so all league members have easy access to this information which is done through an easy menu function.  League members can then download, at any time they wish, any and all of these same files right into their game folders making easy access to review the league status and stats.  No longer do you have to wait for your league commission to email you the information you need to decide your team's strategy and create a new computer manager.

This is an absolutely brilliant concept for SOM Baseball gamers.  In the past, leagues would have to post each week's results through various means to communicate with their members including independent websites, draft sites, E Mail groups, social media, and so on.  Now, all this can be transferred back and forth in a time saving manner through the cloud.  The multimega-byte subsets function files whose file space generally over a season exceeds what E Mail groups can handle, this can be done within seconds without any file attachments.  The end result of this new function through the cloud is not only time savings and easy access, but this presents a whole new statistical dimension that many gamers have never explored before, which is called subsets.

Let me given you some examples of the new type of statistics you may wish to begin to keep track of.  Take the day-night, home-road, monthly statistics for teams, this can now be accessed and compiled year long by each league.  This means league members can view their own teams tendencies and performances with more statistical detail.  I know for a fact, that attention to these specialized Subsets data that the computer game can track has been sorely lacking in many leagues.  This will enhance the gaming experience I am sure of it.  However, on the other hand, I do believe it will also take take away time from many marriages and leave many spouses a bit annoyed.

Extreme Matchups:  Lets look at one of the newest Computer game feature, "The Batter vs Pitcher Extreme Matchups".  It is a controversial feature thus far.  What are Extreme Matchups?   An Extreme Matchup is how a specific righty or lefty pitcher or hitter fares against certain hitter or pitching oppponents.  Is this particular hitter much stronger vs righty throwers than they are against lefty and vice versa.   Obviously there are some left handed pitchers who are far tougher against left handed hitters than right handed.  That pitcher who is so dominant against a lefty bat then, may get a very extreme matchup rating. 

Now suppose there is a batter who is matched against such a pitcher, who is deemed to be "extreme" by the game engine, then there would be 4 levels of adjustment.  This new system is based upon new data that SOM's statistical partnership provides and is only available for this year and going forward.  A reference report for which batters and pitchers have been qualified as "extreme" is provided in the game.  Here's what you can expect for the four levels.

Extreme Bat1: Plus .200 OPS

Extreme Bat2: Plus .300 OPS

Extreme Bat3: Plus .400 OPS

Extreme Bat4: Plus .500 OPS

Extreme Pit1: Minus .200 OPS

Extreme Pit2: Minus .300 OPS

Extreme Pit3: Minus .400 OPS

Extreme Pit4: Minus .500 OPS

Are these setting good for Draft leagues?  The game company has decided to make this feature a non default setting weeks after the computer game's initial release.  It is a feature that many gamers will and should use to add realism to their replays.  How leagues are going to incorporate it will take time as the working minds in the leagues figure out ways to incorporate this feature into their league rules and structure.   Now, I am aware that there are some gamers who never like to see the dice results altered from the actual cards.  This feature will be using proprietary formulas that to compensate for the most extreme matchups will have to do just this.  Is this a bad thing?  What effect will it have on a league?  Let's explore this issue more.

The Extreme Matchup Setting and League Market Value:  Many League Teams in order to gain an advantage, set their CM's to include many "extreme matchups" to take advantage of the one sided-ness of pitchers, or batters.  This new feature however, doesn't use the balance ratings to determine these special matchups in anyway.  In the past, in this column we have looked at balance ratings as somewhat of a one sided-ness snapshot of a player.  Lineups that consider Righty Balance rated at 1R-9R pitchers may feature many more lefties to take advantage of this type of matchups.  The same holds true for when playing with "extreme matchups" too.

Managers will certainly seek out the players who are most likely to get the most favorable matchups against key rivals and their pitching staff.  A smart GM's will exploit any weaknesses they can uncover in their opponents.  With this feature on, managers will certainly seek to gain OPS (Onbase + Slugging) by sprinkling their lineups with the players with potential to get "Extreme Matchups", levels 1, 2, 3, or 4 matchups.  It is tough to say without looking at the game information when you setup your lineup if the matchups will be extreme.  Therefore, its a tool mostly for face-to-face and netplay leagues or games more than it is and can be used with HAL (the brains that runs the computer games) running your games.  However, playing some mock games could give any GM an good idea which players on your team will get favorable situations during game play.  These "Extreme Matchups" however, are not given out to specific players that can be traded or drafted and utilized later.  The game generates and displays the "Extreme Situations" on a case by case basis.  Therefore it is hard to plan for except, when you are running your own sim leagues.

Draft a teams in large leagues will naturally have higher market values for obtaining quality righty starting pitching should see the value of more balanced Starters climb even higher as demand grows higher for having such balanced rated righty starters to avoid facing such "Extreme Matchups".

Now, my fear as a League Commissioner would be that some teams will do their best to avoid facing these "extreme pitchers" and thus this would create perhaps a slightly more imbalanced trade market in the long run.  Many leagues work to keep competition within their group so this will prevent apathy from setting in, or that there will be a whole pool of non-desirable pitchers filling out many of the league teams' rotations.  This could lead to some inflated values of these pitchers which means that potentially, those GMs who are disengaged won't have the resources to compete with the big boys, the playoff bound teams who have accumulated the balanced righty staff starters that can bring a league championship.

Considering the impact on the market for offense, we could see a proliferation by various teams who place a very high value on the more balanced matchup cards, as they try to avoid being faced with potential "extreme matchups" for fear of dropping some good OPS average.  By studying the individual game and rotational player matchups, GM's can see in a simulation which hitters or pitchers are likely to get an "extreme matchup" ahead of time as you do your homework and setup and test various lineups to promote the advantages or disadvantages of each lineup.

So in conclusion, your league will have to decide whether this rule is going to be relevant to your league theme and situation.  For those gamers who like to play closer with the traditional dice and card, any non-visible computer enhancement adjustment system is going to be non-desirable I would think.  However, in reality, I really don't see how this adjust can and will overall, take away anything from your league experience if you, as your GM do your due-diligence with your computer manager and preparation.  This new rule could affect the trade markets though by bringing a higher value to the balanced cards.  This could be very significant over a period of time.  Over all though, the addition of a new strategy can keep a game or league from going stale.  This is a feature that could be embraced without a significant impact upon a league, for its advantages could outweigh its negatives.  The trade market adjustment does not have to override the increased planning detail and strategy time needed to use the feature.   I think it's worth a try.
 

-- Let them dice roll! 

Marc Wass
 



Contained inside this exciting issue of the Ultimate Strat
Baseball Newsletter:


(to view the various interviews, articles, columns and special sections click on the links {underlined} and this will take you to the appropriate webpage)
 

  RETURN TO NEWSLETTER MAIN PAGE

  ARTICLE with J. G. PRESTON, Baseball Author, Stat Analytics Researcher, we return with Mr. J. G. Preston, one of the most indepth and comprehensive Baseball Researchers sharing unusual and never told before stories.  This month, J. G. talks about pitchers throughout the history of baseball who did not bat 9th and which managers have placed their pitchers hitting 8th the most - one of his many interesting baseball articles on his blog website.

  INTERVIEW with BRUCE BUNDY, In this Month issue of our newsletter, for Mr. Bundy's column, "Strat Thoughts", the Wolfman talks to Bruce about his experiences and life linked with Strat-o-matic Baseball, as we learn how Bruce became so well known within our community.  Take a peek at this enjoyment chat with Bruce Bundy (added April 9th to this issue of the newsletter).

  ARTICLE with DAVE LUBERA, Dave and Richard Lubera were yearly attendees for the Illinois SOM National Conventions from 1975-1980 - in this article Dave shares with our members some of his experiences, stories and memories of these early times and the tournaments with photos and copies of some of the documents linked to the planning of the conventions that have been lost over time.

  1961 BASEBALL CARDS with TOM NAHIGIAN, We return again this month with a look at the card images of the original MLB players released for the 1961 season by Strat-o-matic thanks to the sharing by Tom Nahigian who scanned for us all the cards from 1960 and 1961 from his whole collection.

  SOM Baseball and MLB World News - April 2018, This is our periodic column where we share any exciting news and updates linked to either the SOM World or MLB. In this issue, we discuss the free 1890 MLB teams, various minor league team and players, a few cuban teams and a ton of professional Negro teams, created by Alan Davidson which you can receive from him for free and, the series of the century, coming up later this month, between the All Time Great Cub vs. the Yankee Players and the key role this series will play in a new short story to be written by the Wolfman and why.

  Special Report/Story with WOLFMAN SHAPIRO, The book that this story will eventually be a part of is tentatively called, "How They Play Baseball in Heaven", but this story is linked to the results of a so-called fantasy 3 game series held at Wrigley Field between the Greatest NY Yanks who ever lived, vs. the same with the Chicago Cubs -- this is a multi-page report with a full explanation of the book it will turn into, why this series and a full reporting on the 3 games played. Be prepared for one wild ride from the crazed mind of a Wolfman as he shares this story piece meal here in the April issue as well as his way to celebrate his 63rd birthday (April 17th).

  RECOMMEND ON-LINE SOM RESOURCES -- On-line Strat-o-matic and Baseball related websites that offer amazing information, special tools and products to improve your game play that we strongly recommend. In most cases, we have had personal contact with these sources who agree with the idea and key principle about working together to help promote each other.

  BOOKS TO DIE FOR and Become a BASEBALL GURU -- This page is specifically about special books we are finding that either will expand your insights about the game of Baseball, help you in the creation of your current league teams or with your replays and learn more about the Strat-o-matic Baseball Game and Game Company's history.  We have a special arrangement with Acta Sports, who is a publisher of a number of great baseball books (including Bill James Handbooks) to offer for our members a 10% discount. We will continue to add more books to this page in the future as we uncover other gems our members should know about.

 

 




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Founder/Editor, the Ultimate Strat Baseball Newsletter

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