Issue #5 - Part I, August 2013


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** Commissioner's Corner - Part V- Notes from the Commish **
     (by Marc Wasserman, Commissioner of the Cyber Baseball Association {CBA} )

(Note from the Wolfman: - Here is the fifth part of this column written by Marc Wasserman, discussing his experiences and insights about being a commissioner of a Strat-o-matic baseball league. Each month as we continue this column, Marc will share with us different aspects of the job of being a commissioner and what is necessary to run a successful league.  We hope this column is helpful to enhance your own leagues or what you should be prepared to do if you decide to form a new league and act as its commissioner.)
 




The Keys to a Strong League Constitution
-- things you should know about ....

So what are the key elements that must be included in a league Constitution?  What main components should be put into a structure within this document?  Honestly, there are so many bright and insightful ideas and rules one can come up with to design a really good constitution.  Of course, the process of gathering the information and deciding what is the most important aspects to include to provide for your league’s needs can be a lot of fun.  The discussions that will shape the final version of the constitution brings together the members working on this project and gives them all a common ground.  Naturally, someone should be recording all of the ideas expressed and begin to write the paragraphs of the constitution as they comes out.

I recommend for your first section that this part includes an overview of the league structure and the all inclusive game settings that you will be using.  Each game preference that is agreed to should be written down and listed in this section with all procedures clearly spelled out.  If it is a CM (Computer Manager Exports) instruction league, this also must be stated within this first section.  The timeframe for each team’s CM being received by email is included so that its clear and allows the games to be played on time.   Here's an example of such an initial section from a pretend league that we will use in this article to illustrate several of key points that should be included within your constitution:

This league shall be known as the Ultimate Strat Baseball League (USBL) and will be playing with the latest version of the SOM computer baseball game (18.01D). The league will consist of 24 teams in 2 conferences (known as the Martinez and Mossi Conferences) comprised of 3 divisions with 4 teams each. Each team will play a weighted schedule of 162 games within their own conference.

Of course the main objective of a league is really for the member’s enjoyment. Besides this however,
to be a bit more serious, how your league handles ownership of their players will also be defined in this section. Again using our sample league the USBL, it is stated that any player acquired by a respective league's GM will own such player until he his traded or released. Further, in the USBL, the games will generally be played by HAL (Autoplay/Quickplay) with the preferences sent by each GM via an exported .mgr files (the CM).

(Note: in the USBL, if two managers prefer to play their series via Netplay, this is allowed as long as these games are played before the rest of the league games are completed via the computer for that specific week or in the USBL, the weeks are called blocks.)

The Commissioner of the USBL then will verify for each game that the pitchers and lineups used are done legally following the rules of the constitution. Each manager (the GM) in the USBL is responsible for providing his managing tendencies or team strategies before the beginning of each block’s games (6 or 7 games, via two series or two different opponents) by sending in their CM (the exported .mgr file or files). Each manager has the opportunity to change their CMs or review them as long as it is emailed into the league before that block’s games are played.

The USBL does no use injuries (but actual usage must be obeyed, see later for more details). The closer rule will be active. A DH (designated hitter) will be used in the Edgar Martinez conference only. Game play for this league is against conference opponents only, no inter-conference play till the World Series.

Now continuing to use this league as our example following the format as described above, the Constitution would then give details how the team rosters will function. This would include the minimum and maximum size of your team roster; when you can execute demotions (to the minors) and recalls; roster cut down numbers;  back up requirements at each position; “Use them or Lose them rules”; minor leaguers (non-card players) allowed, etc, etc. 

The league really needs to take whatever time is needed to clearly spell out each rule and situation within the constitution to cover, as best as possible, all situations which might occur within the league. However, there will be times when a new rule (not thought of) will need to added to handle a new condition and the league must be flexible to add these changes and enhancements. Clarity of these new rules is always vital. 

For the playoffs, in a separate section of the constitution there will be rules governing the play of the teams who qualify and their roster profiles.  In this special section will be the details of Player eligibility and usage during this post-season action. (Note: For example, which players can a manger use on their team in the playoffs and how many PAs (plate appearances) or innings pitch are allowed for each player during this special play.)  The decisions about the roster sizes in the playoffs along with the minimum/maximum usage of the players is huge and no doubt will affect the final results of these games and who becomes the league champion. 

We have found in general it is best to create the rules within the constitution with a very small core group of league members or just simply let the commissioner decide what rules will be best and then make modifications, as needed, over time.  Referring back to a few of the previous articles written in this column, there are times when certain decisions are best not put to a total league vote but rather be decided up by the commissioner and/or the Executive Council to maintain the long term overall health of the league.  I do not believe that allowing all of the GMs to vote on key rules will be the most effective and will reflect the overall greater good for the league. Individual team’s needs or desires to have a winning club can often outweigh what is best for the league in the long term.  Now let’s look at player usage next.

For any person who has played in a league that wishes to see the players used realistically, there are rules set which are called "Usage". These rules specify the maximum availability of each player in the league and is one of the most important parts of the constitution.  The impact upon a league linked to "Usage" is great.  Managing usage can be a real pain, but it really is a central component in any team's strategy.  Which players need to be rested and when does challenge a manager's thought process and their strategies as this often requires the GM to really do their homework as well as study their opponents situation related to "Usage" as well.  A 100% usage rule (allowing each player to be used as they were in the actual season which their card is based upon) within a league is usually sufficient for league play. 

We have dabbled in the past using a 110% usage, but it is plain to see that this creates less strategy as players get to 'ride on' despite their Strat and MLB limitations.  It may seem more convenient for a league to go this route, as there would be less to check on, right?  Wrong!!  It's not just a simple check by using the handy usage statistics provided by the game (via the computer game), but also some league official has to review all the teams and start prorating and calculating for the players as well as the owners have to do the same too.  Simplicity works best for all involved in my opinion and based upon experience.  Besides, stats junkies and those who truly enjoy the statistical realism of your league will no doubt rather see the more pure stat databases at 100%.  In regards to your league's Long Term Encyclopedia, the members will love you for being at 100%.  Heck, who wants to have an 80 Homer guy or a player with 200 RBI's skewing the database and the league records?

Therefore, your next section of the Constitution could be entitled "Player Usage".  Here are some thoughts about rules linked to minimum usage that could be included in this section (the minimum rules are always interesting):

For this discussion, let us assume you use a 24 team format. However, even here you must carefully consider the eligible minimums of any player to be qualified for season play. The computer generated 'non carded' players are not as painstakingly detailed as those players in the carded set. These 'non-carded' players are prone to offer some extraordinary situations at times.  For example, take a player with low ABs (at bats) on his card who hit one or two homers vs. left-handed/right-handed pitching. He could wind up with a heavily juiced card vs. that type of throwing arm.  GM's could take advantage of such a player in their CM's by starting or PH (pinch hitting) them in their games which could drastically change the end results of such games and the final standings of your league. 

I believe that a larger appearance sample (PAs or innings pitched) is best for a player to be eligible.  In a 24 team league at 100% usage, there is a need to have enough eligible players to finish the season. Thus a balance point must be determined between realism and necessity to make sure the season can be completed properly.  If we consider the league rosters set at about 35 players with a 100% usage, there will be some need for some players with lower appearances but you will most likely not need to depend upon the "non-carded" computer generated players to do this.  Generally I believe that 31+ IP (innings pitched) is a good cut off for pitchers, and around 35 At bats for the hitters.  And for the most part, these limits will include only carded players from year to year.

These "non-carded" players can be preserved for future drafts or if your league allows it, they could be stockpiled by teams and kept on their rosters with the hope they will play more in the majors in the future.  You could also eliminate many of these lower appearance player cards and their potentially explosive effects on your league by altering slightly the number of keepers or your roster such as to 33 or 34 players.  This would guard a bit more against stockpiling young talent and preserving the draft integrity (a deeper draft), but it will allow enough room in your roster to keep a 100% usage of players. 

The quality of the next upcoming draft can be manipulated by adjusting the amount of players you protect in your roster, releasing the rest of the players to be re-drafted.  Generally 25 player protected per team is around average give or take a roster spot. The more players cut (less protected), the more you add to strengthening your draft.   Some leagues may want a spicy draft, and thus will cut down their rosters even further.  This decision could anger some members when the team cuts must be made as it might cause an unproven blue chip player to be released in favor of staying with an older player who is more usage friendly, "but thems is the breaks".  Each team has equal opportunities and if they must make such a move has to plan accordingly.

Thus during the draft, each team will need to decide how they wish to do their 'prospecting' of young and unproven players to determine a proper balance with their team usage as they make their draft picks and perform other player transactions (trades).  Thus, in your constitution it must be stated clearly what are the usage requirements for the players during the draft.  For example, we have calculated for a 162 game season you need approximately 650 ABs per fielding position, and about 1600 IP for your whole staff.  Bullpens should provide around 350+ IP.  Rules for leagues can vary with players who are a combined starter/reliever, so it's vital to state these limitations clearly and what can be expected for these combo pitchers linked to usage.  Perhaps as a procedure a league official could be selected to monitor Appearances/IP during the draft as a courtesy. 

Looking again at a 24 team league with a 34-35 total player roster, if your league was to cut down to protecting 23 players before the draft, you can likely expect there will be some excellent talent available in the middle rounds as well as even into rounds 6-8 with there will still be some good young players available.  Obviously the number of rounds in the draft will vary depending on the chosen roster limits.  If you go with a 34 man roster with cuts to 24 players, this will give you a better draft integrity and keep all GM's on their toes to meet league usage and player requirements using trades made between managers to maintain the balance of talent, usage and prospecting.  These numbers should also stimulate a healthy trade market since teams will usually need some tweaking and adjustments to keep competitive and balanced. 

Too many roster positions can breed hoarding, laziness, latency, and ultimately apathy.  Keep the strategy for team building in your league by mastering your trade economics which are a direct proportion to usage, minimums, and roster sizes.  Remember, altering one will affect the others, and eventually your trade market. 20 teams and less, provide your league with a deeper draft to begin with that consists of more concentrated talent, which will require less tweaking to keep the draft strong.

I don't recall too many successful leagues that have played with more than 24 teams and devised a way to maintain realism, with a solid statistical database.  The larges size leagues have had to make a number of adaptations to get a full season with some type of workable usage system.  One such league is the G.M.B.L. of which was started by their commissioner Jack Frost.  This league previously used a system where players with OPS (On-base + Slugging) below .599 and Pitcher's ERA 5.50+ could be unlimited.  This was a scrub player rule of which has been exploited by some leagues.  In other words, certain cards were used or overused to significant advantage or disadvantage.  Whether blowing off a season, or using a so-call mutant card that slams pitching on one side (L/R) over 600 AB's, or going with a -4 catcher's throwing arm, the stats for the league were skewed.

Now, I would be interested to hear from someone who is involved in a successful league that has a large membership (> 24 teams).  Perhaps when you contact me, you could include some of your league's highlights and notes for inclusion in my next article for this column.  I plan to be profiling different leagues in our upcoming newsletters.  I also hope to explore more about League Trade markets and how Strat economics can be adjusted or even stimulated within a league. So if you have some time and are intrigued by this column, please send me your feedback or stories about your League News for our upcoming issues.  Thank you,

-- Let them dice roll!  Wass (Marc Wasserman)
Contact me at: marc.wass@ultimatestratbaseball.com

 


Contained inside this exciting issue of Ultimate Strat Baseball Newsletter:
(to view the various interviews, articles, columns and special sections click on the links {underlined}
and this will take you to the appropriate webpage)
 

  RETURN TO NEWSLETTER MAIN PAGE

  INTERVIEW with JOHN DEWAN, President of Baseball Info Solutions

  INTERVIEW with JOE HAMRAHI, CEO of Baseball Prospectus

  STRAT THOUGHTS with BRUCE BUNDY, SOM Gamer, Creator of Baseball Card Formulas, Baseball Strategy Advisor, Beta Tester for the Game Company
(Continuation of the monthly column of "Strat Thoughts" developed by legendary Bruce Bundy

  1st International SOM On-line Baseball Convention, by the Strat Alliance
-- a more complete discussion of the revolutionary new convention to be offered in
September offering three baseball tournaments organized by the Strat Alliance of Groups!

  EARLY SOM CONVENTIONS COLUMN with WOLFMAN SHAPIRO -- editor of
"The Ultimate Strat Newsletter" and 2012 CBA Champion. Wolfman takes us back in
this article to the fifth national Strat-o-matic Convention in 1976 held in Champaign-Urbana, IL, at the University of Illinois as the Wolfman and his buddies organize their third convention. Wolfman will be our guide through the first nine conventions happening through 1980 of which he was present at each one. This particular column now moves into the 1974-1980 era when the conventions moved to Illinois. We will continue to share one new convention in each future issue till all of these early conventions are published. Also as an inspiration for the SOM On-line Baseball Convention this year.

  INTERVIEW with ALEX REDOVIAN, Founder of Strat-o-matic.Net Forums/Dice Rollers

  ARTICLE with WOLFMAN SHAPIRO, how the Wolfman performed during the Pure Strat
June Skype Draft Tournament - Part Two of Three Parts (Tournament Game Reports)

  SOM BASEBALL CARDS with TOM NAHIGIAN- This month we share more of the early SOM Baseball cards from the 1960 and 1961 seasons thanks to Tom Nahigian who has a complete collection of all the cards ever printed. This is the third issue we have shared a few cards from this early time.

  RECOMMEND ON-LINE SOM RESOURCES -- On-line Strat-o-matic and Baseball related websites that offer amazing information, special tools and products to improve your game play that we strongly recommend. In most cases, we have had personal contact with these sources who agree with the principle to work together and help promote each other.

  BOOKS TO DIE FOR and Become a BASEBALL GURU -- This page is a new page we are adding for the newsletter that is specifically about special books we are finding that either will expand your insights about the game of Baseball, help you in the creation of your current league teams or with your replays and learn more about the Strat-o-matic Base Game and Game Company's history.  At the time of the release of this newsletter we have a special arrangement with Acta Sports to offer our members a 10% discount. We hope to add more books in the future.



 


 


Contact Us for Questions or Submissions:

Wolfman Shapiro
co-Founder/Editor, the Ultimate Strat Baseball Newsletter

email: wolfman@ultimatestratbaseball.com
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