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Vol. II, Issue #7 - November 2016


** "Usage 4.2" by Doug Brunet **

(Lets welcome back our contributing member Doug Brunet with his second article to discuss
a way to prevent over-usage of players in your current draft leagues - welcome back Doug! )

(Comments from the Wolfman:  I have known Doug now for over 6 years in Strat and I respect him greatly not only as a very good friend but also as an accomplished fellow manager who is very knowledgeable about the game of baseball and how to build a team in Strat.  Doug is the owner of the Montreal Crows in his league and although he hasn't won a championship yet he has been a leading team in his conference making it to the conference finals several times now, so its just a matter of time till he brings home the league trophy.

But also my good buddy Doug holds some key roles in the league he participates in, his titles go from being on the Executive Council, to President of his conference, to Roster & Player Movement Coordinator. One thing Doug does is to make these amazing spreadsheets for his league that show all the rosters, which players are available for their draft which also includes the full stats of how each player performed in 2016.  Anyway, Doug is one of those members of the strat world you want to know and pick his brain. So let's welcome him back with open arms as he shares with all of us another great article!)



Usage 4.2

Most, if not all, of our summer leagues have completed the season and have crowned a champion. To all the champions, a hearty congratulations on a job well done. Whether you play in one league or several, or have won your first championship or one of several, you’ve reached a summit that all of us Strat players aspire to. As much as we have fun playing our favorite game, is as competitive as our leagues can be. After all, that is a big part of the fun, right?

As with any competition, a set of rules needs to be established to maintain a sense of fair play and equal opportunity to succeed. In many leagues, the constitutional section concerning usage is at the heart of how a league functions during the course of any given season. It can also affect, to no small degree, the off season. Usage rules tend to have strict limitations with relative associated penalties for transgressions against these limitations. The competition itself drives us to the limits within our respective league’s usage rules. Inevitably, it seems, a particular word rears up in messages, synopses, reports, or what have you…..OVERUSE. Particularly, the overuse of non-pitchers. Usage for pitchers is much more straight forward and easier to follow.

I haven’t played a season yet where overuse has not occurred, and it’s what has given me the thought to compose this article. It isn’t so much that overuse occurs. Of course, any of us may lose track of things for one reason or another. I mean, there are times when I get up from my chair in the living room to go to the kitchen, and for a moment have no concept as to why I’m there. Maybe I was doing the grocery list and went to see if we had any eggs left, but thought of making toast with peanut butter and away go the eggs. Until, of course, I get back to the living room with my toast and see the unfinished grocery list. ‘Oh, yeah, eggs.’ You get the idea.

No, it’s not about overuse exactly, it’s that I’ve come to realize that it generally happens to the same individuals from year to year. This is not meant as a harsh criticism, but rather just a statement of fact. It must be understood that there are many reasons for this. We all lead different lives which involve a variety of circumstances that mitigate the time we have to devote to recreation. Add to that the varying aptitudes for wrapping one’s head around figures and statistics. My intent here is to provide a kind of tool to help some of our fellowship steer away from penalties which cost draft picks, or cause the loss of players to the free agent pool, or whatever penalty system your league imposes for the overuse of players.

From the perspective of a general manager, it’s completely advantageous to have other teams incur penalties. But, from the point of view of a league administrator, it’s quite undesirable. No league commissioner with integrity enjoys imposing penalties. And no GM willingly grants unnecessary advantages to his or her competition. And so, if what follows is of any help to anyone, I’ll be satisfied for my part.

Although there may be variables depending on how many teams are in a league, or to what percentage of usage a league permits within the rules, my conclusions are derived from a 24 team league with 100% of plate appearances (AB+BB) as it’s usage limit with a small hitch at season’s end that has no bearing in this study. Even if your league allows 105%, 110%, etc… the figures hold up upon pro-rating your league rules.

The usage statistics generated by the game already provides us with a wealth of information. The ‘Usage Display’ page in the ‘Team Stats’ menu gives us a percentage of usage and how much remains as a season progresses. For the most part, these figures give us a firm measure of where our team stands at any time. And yet, there must be some inconspicuous factor that leads to overused players other than blatant disregard for rules. We may have a need to translate remaining plate appearances in a way that further provides us with where we stand in relation to what it will take to get through the season within the limits. We need to know whether or not to make a roster move to increase available usage and at what point it may be necessary.

For this purpose, let’s invent a couple of new reference notations. We’re going to call them ‘P#’ and 'G#'. From this point on in this article, P# will represent a number to which I’ve come to place much importance and has kept me out of trouble over the years, PAPGPP (plate appearances per game per position). G# will represent the number of grouped positions in any given calculation. It will all make sense in the end.

The general P# to use as an overall guideline is 4.2. To explain what 4.2 means, we need to throw some numbers on the table, and from there we can analyze the pluses and minuses in relation to 4.2. The league that I am going to refer to statistically, as do most leagues we play in, replicates actual MLB statistics in an overall sense with uncanny accuracy.

  • The average PA (AB+BB only): 6082. P# 4.17.

  • Highest PA: 6256. P# 4.29

  • Lowest PA: 5890. P# 4.04

Use this formula to determine the P# from past results: P#=PA/(GP*G#).

To illustrate, let’s give values to the variables in the formula to determine the P# for average plate appearances per team for a completed season: 6082/(162*9)=4.17.

To apply a P# to project plate appearances needed for a season: PA=GP*G#*P#.

Before the beginning of a season, if you use 4.2 as the P# you could project the potential need of 6,124 PA for the season with the exception of your pitchers, who don’t normally count against usage. On average, pitchers amount to about a half player for plate appearances. So, teams playing without a DH in the lineup can use 8.5 instead of 9 as the G#. But, just seeing that 4.2 is already higher than the league average, the projection of 6,124 is estimating on the side of caution and can be the first step onto the path of getting through the season without penalty for overuse.

Now, there are a number of instances that cause variations in the average P# for a team during the long 162 game schedule. Most are uncontrollable and inconsequential after the fact when calculating your remaining usage after the season starts.

Whether less or more than average, an unusual amount of extra innings, sacrifices, hit batsmen, double plays, and wins at home, can add or subtract to your team’s overall plate appearances. These are already safeguarded by a P# of 4.2. There are two numbers, however, that have a direct effect on the P# that you may employ for calculating where you are on usage.

Most obviously, a team that scores a lot of runs will turn the lineup over more often than a team that has trouble scoring. Consequently, the P# should be adjusted to anticipate that this will likely be a repeated pattern. If you get to the quarter mark in the season scoring more than your share of runs, you’ll probably continue to do so. But, you don’t have to be scoring a lot to be wary of your usage.

The other big factor is how many runners your team leaves on base. Team LOB {left on base} is even more culpable against usage than runs scored.

  • Avg. Runs per team(162 games): 706

  • Avg. LOB: 1120

  • Avg. R+LOB: 1826 (11.27 per game)

  • Most Runs: 880

  • Most LOB: 1204

  • Most R+LOB: 2031 (880+1151 : 12.54 per game)

  • Least Runs: 535

  • Least LOB: 952

  • Least R+LOB: 1580 (628+952 : 9.75 per game)

Looking at the above numbers, you see a vast difference between the most and the least. However, the adjustment to the P# remains very close to 4.2 because you’re breaking down your remaining usage to what’s needed per position per game. The team that averaged 12.54 runs plus left on base (R + LOB) had a P# of 4.29, whereas the team that averaged 9.75 had a P# of 4.04. The difference is that subtle for means of calculation.

Scoring runs and leaving runners on is an indication of your team’s ability to reach base, which is what drives your plate appearances up or down in relation. If you see your team’s average approaching 12 or even 11.75, adjust your P# to 4.3. Conversely, if you find yourself at 10.5 or less, you may adjust to 4.1.

Okay, so, we’ve got the meaning of 4.2, but now we need to apply it to our usage during the season. How your roster is constructed will give you player groupings. Normally, leagues have rules that make backups necessary at all positions, just as in reality. No MLB team carries one catcher, no matter what his relative durability may be. This is fact, and we have rules to make our Strat experience as close to reality as possible. Usage limitations require us to fill our rosters accordingly.

You can add up all the remaining PA for all your outfielders and use that figure with the P# to determine how many man-games remain for 3 positions, and then weigh that against actual games remaining in the season. For example, say you’ve played 70 games and you have 6 players on your roster to cover your outfield. Add the remaining PA from your Usage Display for those 6 players and divide that by the product of the G# and P#. Let’s say the 6 players’ remaining PA’s add up to 1,150, you’re using 4.2 as your P#, and your G# is 3 for the positions in the outfield.

GR=PA/(P#*G#), or 1,150/(4.2*3)=91.3, which is just shy of the 92 games you have left to play. If you’ve been scoring a lot of runs and leaving men on, a P# of 4.3 will drop your available usage to 89 games worth. It’s an indication that a move of some sort may become necessary.

Some players, like Sean Rodriguez, who play almost everywhere may permit a grouping of 6 or 7 positions when calculating what’s left. That part is up to the individual manager as to how he or she uses the roster, but you get the idea. Grouping players to determine man games remaining is key to grasping where your team stands.

Going even further, where a player hits in the lineup has a drastic effect, which prompts us to examine the P# for the individual player when necessary. The chart below maps out the vast difference from the top of the lineup to the bottom after a completed full schedule.

Lineup Avg. PA P# High P# Low  P#
Leadoff 747 4.6 770 4.8 719 4.4
2nd 725 4.5 753 4.6 703 4.3
3rd 711 4.4 734 4.5 689 4.3
4th 697 4.3 719 4.4 675 4.2
5th 680 4.2 701 4.3 661 4.1
6th 664 4.1 684 4.2 633 3.9
7th 644 4.0 670 4.1 623 3.8
8th 623 3.8 655 4.0 586 3.6
9th 590 3.6 622 3.8 551 3.4

As we all create our lineups to maximize run production, where a player hits in the lineup tends to stay relatively constant. This could be where one may run into usage difficulty the later the season goes. Obviously, if all your outfielders bat at the top of the lineup, an adjustment to your P# to calculate remaining usage must be made. And the reverse is true for the bottom of the lineup.

As you can see from the above chart, the leadoff hitter gets to the plate an additional time per game than the 9th place hitter. That’s 162 times more for a season, which is very significant when planning out your season. For instance, if we are projecting a player like Jose Peraza, the P# can be used to see how many games he could start depending on where he’s placed in the lineup. The G# is not needed for an individual player.

In 72 games for the Reds, Peraza hit .324 with an OBP of .356 and stole 21 bases. Not a bad leadoff hitter, right? Except his 248 PA will limit his playing time. On average, he could be projected to start 54 games leading off. But, if he is placed 9th in the lineup, the projection is 69 games. (GR = games remaining)

GR=PA/P# : 248/4.6=53.9 leading off or 248/3.6=68.9 batting 9th.

Also notable in the chart above, is that the average P# in the dead center of the lineup is 4.2. That’s a full season for 24 teams. It’s not a coincidence. Keep your team out of usage trouble and stay clear from penalties with these simple formulas. You can apply them to your team as a whole, to a grouping of players, or to an individual player.

Find it:  P#=PA/(GP*G#)

Apply it: GR=PA/(P#*G#)

Doug Brunet
 

(NOTES from the Wolfman: We want to thank Doug for offering this new perspective on how to manage your players on your draft team using the "4.2" average/ Plate Appearances / game to determine each player's uage on your team.  If some part of this article caught your fancy and you want to give Doug a shout out, you can certainly  reach him via his email at: doug.brunet@gmail.com.)




Contained inside this exciting issue of Ultimate Strat Baseball Newsletter:
(to view the various interviews, articles, columns and special sections click on the links {underlined}
and this will take you to the appropriate webpage)
 

  RETURN TO NEWSLETTER MAIN PAGE

  STRAT THOUGHTS with BRUCE BUNDY, after a long absence we have the mind of Bruce Bundy as he shares with our members over 30 formulas used to build the cards, that he is known for throughout SOM Baseball and a special comment about Baseball Daily.

  SOM BASEBALL LEAGUE REPORT with WOLFMAN SHAPIRO -- the editor of "The Ultimate Strat Newsletter" and 2012 CBA Champion, talks to members of various Strat-o-matic Baseball Leagues that he has discovered on the internet about the history of their league and their experiences. We speak to another commissioner of a Retro League. To read this interview, click on the link below:

INTERVIEW with JIM MURPHY, Commissioner of OSBL, P-XII (Computer/Netplay)
 

  ARTICLE with WOLFMAN SHAPIRO (linked with Baseball Daily), This the Wolfman's fourth and final report about the new "Baseball Daily" game play with SOM Baseball as he finished managing the 2016 Chicago Cubs day by day. He shows you his results through the end of the season and give an analysis linked to the Cubs how they really played throughout the year on the road to their World Series Championship, the first in 108 years, the end of the curse.

  STRAT WISE with MARC WASSERMAN commissioner of the Cyber Baseball Association (CBA) continues his new column sharing various perspectives on SOM Baseball. For his article this month we include a summary of the latest and most fascinating and interesting videos we have added to our Ultimate Strat Baseball Youtube Channel including two special videos for the holidays shared in mid-December including one by the Wolfman and Marc himself talking about the new "Infield Shift Rule".

  ARTICLE with GLENN WHEELER, Glenn is the commissioner of NASOMA, and has been a very supportive member of our newsletter, who we have spoken to before about his league. He returns this month with a special article about "Why Do We Play this Game (Strat Baseball)".  Probably many of you will totally resonate with what Glenn has to say!

  RECOMMEND ON-LINE SOM RESOURCES -- On-line Strat-o-matic and Baseball related websites that offer amazing information, special tools and products to improve your game play that we strongly recommend. In most cases, we have had personal contact with these sources who agree with the principle to work together and help promote each other.

  BOOKS TO DIE FOR and Become a BASEBALL GURU -- This page is specifically about special books we are finding that either will expand your insights about the game of Baseball, help you in the creation of your current league teams or with your replays and learn more about the Strat-o-matic Baseball Game and Game Company's history.  We have a special arrangement with Acta Sports, who is a publisher of a number of great baseball books (including Bill James Handbooks) to offer for our members a 10% discount. We will continue to add more books to this page in the future as we uncover other gems our members should know about.


 




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