|    
				
				
				
				Vol. II,
				Issue #4 - September/October 2014 
				
				
				** 
				On-line 
				SOM Baseball - Dan P. Merzenich - "Mesquiton"
				**
(Interview with Dan Merzenich also known as "Mesquiton" 
				by Wolfman Shapiro.
 Dan has become one of my best friends from the SOM Online Baseball Adventure,
 a truly knowledgeable gamer but also a person willing to help 
				others, a true brother.
 Usually when
				you are the new guy entering a new world, people are a bit 
				cautious with
 you, but Dan responded to my post in the Barnstormers Forum and we had many
 email conversations afterwards while I was leaning what
				this new form of Strat was
 all about - you will enjoy what Dan 
				has to share with our members, I am sure.)
 
				
				(First 
				contact with Dan: 
				- As I shared above Dan answered a post I put into the 
				Barnstormers' Forum, looking for players of this tournament or 
				who had been 
				intimately involved with the Online Baseball Game that might be 
				opened to be interviewed. I am sharing below first, the initial 
				email I received from Dan as it gives a little more insights about his 
				background then he did in his interview and discusses some of 
				the other on-line tournaments that exist. Enjoy.)
 
 -----
 
				 
					
						
							
								
									
										
										
											Saw your post on the 
											SOM online Barnstormers forum, 
											wanted to offer my assistance, if I 
											can be of any help.  I'm not the 
											oldest veteran player, but I've 
											been playing the online game since 
											shortly after it launched, starting 
											with the 2002 season and the 
											original All Time Greats. 
											I was a small-town 
											Oregon kid when I first played the 
											board game in 1963, with my first "selector 
											set" of 8 teams (all I could 
											afford), ordered from a tiny ad in 
											the back of Boy's Life, the Boy 
											Scouts magazine.  Was instantly 
											hooked, and here I am still.  I 
											recognize the box cover (I still 
											have it) from the image on your 
											website homepage! 
											I played my first 
											Barnstormers tourney just two years 
											ago, made the finals in my rookie 
											season and went as far as the 
											playoffs in the Champions League 
											finals. 
											But, I've also 
											been active in the Players' 
											Championship Tournament since 2004, 
											including helping various league 
											commissioners over the years, mostly 
											behind the scenes, and keeping the 
											tourney standings on the boards most 
											of those years (this is the first 
											year SOM's "official" standings 
											have replaced my "unofficial" 
											standings for tourney purposes).  
											Until a couple of years ago, I was 
											also the unofficial tournament "historian" 
											and kept/posted cumulative tourney 
											manager stats over the years. 
											Here's a link to 
											the official 2014 PC tourney page: 
											
											Here's a link to 
											the current PC Champions League: 
											
											Also, the Mystery 
											Card Players Championship tourney 
											was revived this year, with 120 
											participants.  It's presently 
											wrapping up the last qualifying 
											round and preparing for its 
											Champions League finals.  Here's a 
											link to the 2013 MCPC tourney page:
											
											
											http://onlinegames.strat-o-matic.com/tournament/18 
											
											These are the three 
											major online tournaments.  Some 
											managers play in all three tourneys, 
											tho most stick to one or two, 
											depending on their favorite card 
											sets. 
											I have yet to win a 
											major tournament (Editor's Note:
											Until May of this year).  However, 
											including the last 2 years, I am 
											currently on my 5th trip to the Players' Championship finals (only 
											one other manager has made it as 
											often...he missed the last 2 years, 
											and has also never won - 
											Wolfman: 
											But this time Dan does win).  Last year, 
											I was simultaneously in the PC 
											finals and the Barnstormers finals, 
											and made the playoffs in both 
											Champions Leagues.  Not sure if any 
											other manager has done that, 
											although a small handful have made 
											the finals in both tourneys.  Nobody 
											has ever repeated as a tourney 
											champion, nor has anyone won more 
											than one of the 3 major tourneys. 
											This year, although 
											I'm in the PC finals again (after 
											posting the most wins in the semis), 
											I missed the Barnstormers finals.  
											But, I'm also in the 2013 Mystery 
											Card finals (in my first attempt), 
											which makes me the first manager to 
											make the finals in all three of the 
											major tournaments, and also the only 
											manager ever to qualify for the 
											finals as a rookie in all 3 
											tourneys. 
											I should mention 
											that my usual manager ID is "mesquiton', 
											but I had some credits left in my 
											old "cabobob" account, so I used "cabobob" to join the Mystery 
											tourney.  I had never played the 
											Mystery Card game before, and 
											certainly didn't expect to make the 
											tourney finals, so seemed like a 
											good excuse to burn those old 
											credits.  Anyhow, you can find 
											me as "mesquiton" for the 
											Barnstormers and PC tourneys and 
											boards, but as "cabobob" for the Mystery Card 
											stuff. 
											In short, I've 
											been around SOM and SOM online for a 
											while, I've been involved, and I've 
											had some success.  My main reason 
											for taking time to write is that I'm 
											all for anything that might add to 
											interest in online SOM and bring 
											more new folks into the game, and I 
											hope your newsletter, etc., might 
											help. 
											
											D.P. Merzenich, aka 
											mesquiton (and cabobob)
 ------------
 
				(Note 
				from the Wolfman: 
				So now you know why I was very excited to be in touch with Dan, 
				after having my first experience with an on-line tournament and 
				not even finishing at .500 that I had to know more about Dan and 
				see if he would impart his insights and player knowledge to our 
				members!!  So here is Mesquiton!!)
 
 INTERVIEW WITH MESQUITON
 
				Wolfman:  
				Hello dear members. As you 
				may recall from our last issue (this May) we have been doing 
				some special interviews with
						various individuals who have been involved with the 
						on-line gaming
						system SOM offers for their baseball game.   Today we have >>>>> D.P. Merzenich (aka 
						Dan, Mesquiton or Cabobob) <<<<<
						who has been involved with this form of game play for 
						about a dozen
						years, since 2002, shortly after Strat first went 
						online with this version of the game. 
						
						 
						Although Dan plays in various leagues (usually several 
						at the same time), 
						Dan mostly prefers to play in the various tournaments 
						that are offered. According to 
			Dan, Strat-O-Matic Online (SOMO) currently 
						sponsors three major tournaments.  The Players' Championship (PC) tourney, 
						which uses the latest 20xx card sets (based on the 
			latest cards the game company has issued), the Barnstormers tourney, featuring the 
						All-Time Greats cards, which has run annually since 2003 
			(and we covered in May) and finally, the Mystery Card tourney 
						('60s, '70s, '80s and '90s Mystery Card sets) which is 
			the most recent tourney that just received official 
						sponsorship this last year.   
						Dan has been a finalist in all three 
						tourneys, including five trips to the PC finals and then 
						finally won the PC tourney this May as his first online championship.  Last year, he made the playoffs in the finals leagues of both 
						the PC and Barnstormers tourneys.  Anyway he is a 
						very competitive and knowledgeable player, who wouldn't 
						be making all the playoffs in these tournaments 
						otherwise.  
						
						We are very grateful to Dan for 
						his help to give us a better idea of what it is like to have a team 
						in one of the leagues or tournaments being offered via 
						the on-line gaming as well as letting us down this 
						interview with him.
 Dan, welcome to the Ultimate Strat Baseball 
						Newsletter.
 
 Dan:  
						Thanks, pleasure to 
						be here!
 
 Wolfman:  
						So Dan, when you were younger, were you very interested 
						in
						MLB? Who was your favorite team and what players did you 
						follow?
 
 
					
						|  | Dan: 
						I grew up in the '50s and '60s, in a small lumber town 
						in rural
						Oregon. The only MLB for me was the CBS Saturday Game of 
						the Week, with
						Dizzy Dean and Pee Wee Reese, on black-and-white TV. 
 One of the teams was almost always the Yankees. The
						Yankees never lost, and Mickey Mantle almost always hit 
						a home run. I guess
						he was my hero. I remember how sad I was when he was 
						injured and Maris
						pulled away from him in the '61 homerun race.
 
						Later, in college, I got to see him once in person. He 
						popped out his
						only time at bat (he could barely hobble to the plate), 
						in a game at
						Fenway in 1968, one of the last at bats of his career. 
						But I won'tforget it.
 |  Wolfman: 
						What about playing baseball, did you engage in little 
						league, high school
						and college? If so what was your best position?
 Dan: 
						I mostly played softball as a kid, that's what we played 
						at school,
						thru 8th grade. A very small school, rarely enough guys 
						to play teams, so
						we usually played "workup". Outside school, when we 
						could round up
						enough kids in the neighborhood, we'd play in somebody's 
						back yard or
						vacant field. Sometimes we played baseball, if the field 
						was big
						enough, but mostly softball.
 
 Spent many of my very best summer days playing all day 
						long, until it got
						too dark to see the ball.
 
 In workup, you get to play every position, and I liked 
						them all. On
						teams, I usually played 2B, pitcher or outfield. As a 
						kid I was small for
						my age, but had a pretty good swing, was often the best 
						slugger on the
 field. Loved to hit, slugger teams are still my 
						favorite.
 
 Played some little league, not much, and some intramural 
						softball in high
						school and college. Went out for the baseball team as a 
						high school
						freshman, but didn't stick with it.
 
 I loved to play, but practice bored me, and there was 
						way too much practice
						and other nonsense. I preferred to be home, playing 
						Strat-O-Matic.
 
 Wolfman: 
						Now, how did you hear about the version of the SOM 
						Baseball game
						that was on-line?
 
 Dan: 
						It came to me in a vision. It dawned on me, one day in 
						2002, having
						not played Strat for years, that in this online age, the 
						Strat-O-Matic
						Co., if it still existed, perhaps had seen the light. So 
						I googled it, now I'm hooked, the rest is history.
 
 Wolfman: 
						Did you start to play when Strat-O-Matic worked
						with the Sporting News to offer this version of the 
						game?
 
 Dan:  
						Yes, I started maybe a year after Strat and TSN first 
						got together.
 
 Wolfman:  
						Have you also played the board game or the computer 
						game? 
						Did you know about these versions of strat-o-matic 
						before
						you met the on-line gaming version? Do you have a 
						personal preference which version you prefer?
 
 Dan: 
						I've played them all. First played the board game when I 
						was
						thirteen, with a 1963 "selector set" ordered from the 
						back of Boy's
						Life, the Boy Scout magazine. I could only afford 8 
						teams. Of
						course, they included the 1962 Yankees, I knew them from 
						TV. Also
						the Orioles, Red Sox, White Sox, Reds, Dodgers, Giants and 
						Cards. No
						problem recalling that, even after 50 years.
 
 Soon, I had a serious addiction. I won't call it a 
						problem. I survived. 
						It went on for a number of years, at least until I got 
						serious about girls,
						and I was a late bloomer in that regard. Then I fell off 
						the
						wagon a few more times after I discovered my wife didn't 
						mind if I played
						Strat now and then.
 
 Played the computer version a few times, wanted to like 
						it more, but never
						got hooked.
 
 I'd say each version has its place, and I've enjoyed 
						countless hours with the board game. But now it's the 
						online game for me. No contest.
 
 Wolfman:  
						What is so appealing about the on-line game? What do you 
						like
						about this version?
 
 Dan: 
						The online game has all the advantages of the computer 
						game (and uses
						much the same game engine). Lots of stats without 
						tedious work,
						faster game play so its easy to play more games or 
						leagues, quick and easy
						player sorting, that kind of thing. The online game 
						takes all of that a
						few steps further.
 
 Teams cost $16-20 each, depending on the package. Not 
						exactly cheap,
						but teams in each league play full 162-game schedules, a
						three-game series each night, so each team is good for a 
						couple of months of
						fun and frustration.
 
 Also, winning brings prize credits to defray the cost. 
						I've played dozens of leagues on
						free credits, gone a year or two without paying for a 
						team. And there are
						free trial leagues for learning the basics.
 
 The online game also offers options and features not 
						available with
						other versions. Player pricing and salary caps add a 
						major new element to
						the game. More card sets to choose from, some you can customize. A variety of
						player drafts. Visual game replays. Various league 
						setups. Intra-league,
						public and private messaging. Sponsored tournaments, 
						with prizes. The list goes on. There's pretty much
						something for every Strat freak.
 
 But, the most important advantage of the online game is 
						that it offers a
						community of other gamers ready, willing and able to 
						play. Public leagues,
						private leagues, theme leagues, keeper leagues, 
						tournaments, make up your
						own, you name it.
 
 The forums that go with the game ("the boards") offer a 
						great way to
						organize leagues, learn the game, find out about or 
						advertise leagues and tournaments, meet folks with 
						common interests, make new friends and playmates. The 
						company also posts announcements,
						updates, and special promotions from time to time.
 
 To get the most from the game, check the forums 
						regularly, even daily, whether you choose to post or not. I keep a browser link handy, so it just takes a 
						click anytime to see what's going on.
 
 Many top managers post on the forums, and most are 
						generous with
						their knowledge. Don't hesitate to ask questions. Always 
						somebody willing to help, regardless of your skill 
						level.
 
 Wolfman:  
						Are there any aspects of the game that you think might 
						be improved? Have you
						seen improvements over time?
 
 Dan: 
						It's a complex game system, there will always be room to 
						improve. The
						company says it's committed to working on that, into the 
						future.
 
 We've seen many improvements in the game over the years, 
						first at TSN
						and now at SOM. Game play, options, stats, card sets, 
						player pricing,
						team and player settings, overall consistency and 
						reliability, all have
						improved since the game's relatively primitive 
						beginnings. It's a great game already, but should only 
						get better.
 
 Wolfman:  
						Now, lets talk about your experiences with your game 
						play.
						Do you prefer the leagues offered or tournaments and 
						why?
 
 I occasionally play other leagues, but I prefer 
						tournaments.
						They provide a little more incentive, and overall better 
						competition
						than the public auto-leagues. Not that anyone should be 
						afraid to
						enter a tournament, managers of all skill levels are 
						welcome,
						including beginners. It's a great way to get to know 
						other
						managers, and to learn from them as you play and improve 
						your own game.
 
 Wolfman:  
						I understand there are various sets of players you can 
						use for
						your leagues or tournaments, which set do you prefer and 
						why?
 
 Dan: 
						I like different sets for different reasons. The All 
						Time
						Greats (ATG) set is fun because it has players from all 
						eras of
						baseball, even the deadball era and the Negro Leagues. 
						The huge player pool
						allows more flexibility and variety in building your 
						teams. Even if you
						miss the players you want in the draft, you can usually 
						find others that work to
						build the team you want.
 
 The "Mystery Card" sets offer a different challenge, 
						also a bit more luck. 
						Each player has cards for 5 different years, and you 
						don't know which year
						you are drafting. So part of the game becomes trying to 
						determine, during
						the season, which card you have, dropping players on 
						their "bad" years, and
						trying to replace them with players on their "good" 
						years.
 
 Probably my favorites are the 20xx sets, that's what 
						I've played most. They
						use the latest player cards, so there's a new card set 
						every year, which
						keeps the game fresh. I don't follow MLB much these 
						days, but if you do,
						the players are familiar and current. The player pools 
						are smaller, more challenging to draft and build the 
						team you want.
 
 Wolfman:  
						Do you have any great stories to tell our readers? About 
						some
						success you had with a certain team you are proud of. Or 
						a special
						game that happened. Or a special player who had a great 
						season.
						An usual story?
 
 Dan: 
						I forget most of my teams about 5 minutes after they 
						finish their
						seasons. Especially the bad teams. At least, I try.
 
 I do recall one story, from a long time ago. I'd been 
						playing online for a
						couple of years, but had only played a few teams, still 
						considered myself a
						newbie.
 
 I felt sure I was in over my head when I discovered that 
						many of the top
						managers not only had played hundreds of teams, but 
						relied on spreadsheets
						to sort and analyze players. Spreadsheets!! I'd never 
						used
 a spreadsheet in
						my life, let alone for SOM, and was still looking for my 
						first league
						championship.
 
 But, I decided to enter the Players' Championship 
						Tournament for the first
						time. There were five or six qualifying events, with the 
						top 12 finishers
						in the point standings playing in a final "Champions 
						League"
 for the title.
 
 I managed to hang in with the pack through the early 
						events, not expecting
						to rise very far in the ranks. Around the fourth event, 
						I was in a league
						with a guy I still consider the best ever to play the 
						20xx game. His win %
						was off the charts. His main handle was "luckyman," but 
						we mostly called
						him "Lucky".
 
 Lucky was already something of a legend as a manager, 
						and also a great guy. 
						Had his own system for rating the players, but he shared 
						his ratings with
						everybody on the boards, and they became the Holy Grail 
						for many managers
						to evaluate their own players. He'd take time to help 
						anybody with their
						team, even as they competed against his.
 
 Lucky also created a forum thread to teach new players 
						the basics of
						building winning teams. That thread was salvaged from 
						the TSN forums, and
						is still a "must read" for beginners and experienced 
						managers alike.
 
 Anyhow, here I was in a tournament league with Lucky, 
						the best manager ever. 
						Fortunately, he was not in my division. But, I got a 
						little lucky myself,
						won my division and found myself facing Lucky in the 
						league finals, a
						best-of-seven "world series" format.
 
 He won the first game at his place, but we got lucky 
						again and won the
						second. At home, we won games 3 and 4 with our aces on 
						the mound.
						Suddenly, we were just one game from winning the series.
 
 My team was the Yucca Mountain Meltdown, but I can 
						remember only one player
						from the team, Mike Maroth, a super-cheap scrub starter. 
						He was in our
						rotation as a last option, had won just enough games 
						during the season to
						keep him there. But not the guy you wanted when the 
						chips were down.
 
 Lucky had been trash-talking me mercilessly (but 
						kindly), mostly about
						Maroth. How did he get in my rotation. How could I even 
						call him a
						pitcher. One of the lowest-rated starters he'd ever 
						seen.
 
 So, of course, you guessed it. Game five for the ring, 
						and Maroth gets the
						win. After that, typically gracious, Lucky called him 
						"Cy" Maroth. I felt
						like the newbie had arrived. My very first ring, and 
						against Lucky, no
						less. To top it off, the win also vaulted me to 6th 
						place in the tourney
						standings and a spot in the finals.
 
 Of course, Lucky was also in the finals, and almost won. 
						(As luck would
						have it, he never did, tho his was always the team to 
						beat.) My team
						finished a respectable 4th in wins, but 3rd in division, 
						so we missed the wildcard and the playoffs by a dice 
						roll, to uncle ny, who went on to beat Lucky's team for 
						the champion-ship.
 
 Sadly, the last we heard of Lucky, some years ago, he 
						was in the hospital,
						too ill to play. I know I speak for many who still miss 
						him.
 
 I've had better teams and tourneys I've forgotten, but I 
						guess you always remember the first time, and Lucky made 
						it a little extra special.
 
 Wolfman:  
						How much time does it take you to manage your team and
						play in a league or tournament?
 
 Dan: 
						It can be as much or as little time as you want. You can 
						even let Hal, the
						online computer, do it all for you, and just sit back 
						and watch the
						games play out if you want.
 
 I typically spend a few hours designing my team, 
						preparing my draft card,
						planning waivers, scouting opponents, making free agent 
						moves and preparing
						my team for the season. But, if I'm busy or have more 
						than one or two teams
						going, I might only spend a few minutes.
 
 During the season, apart from time to watch the games 
						play,
						usually no more than a few minutes a day to adjust 
						settings, lineups, etc.,
						if needed. A little more day-to-day managing for Mystery 
						Card leagues, or
 if my team makes the post-season.
 
 Maybe a little more time for tournament teams, but they 
						are basically the
						same as other teams, except that you might be playing 
						half a dozen
						successive "event" leagues instead of a single league.
 
 Some of the crazier addicts play dozens of teams at a 
						time, could hardly
						have time to spend more than a few minutes on each team. 
						I've had as many
						as six or seven teams at once, mainly due to overlapping 
						events in multiple
						tournaments. But I prefer no more than two or three at a 
						time, and can easily fill all my play time taking care 
						of those, if I want to.
 
 Wolfman:  
						What about strategies to build a successful on-line 
						team. 
						What would you suggest to our readers, especially people 
						who
						have never played the on-line SOM baseball game before? 
						What should they watch out for?
 
 Dan: 
						Going into strategies in any detail would take forever, 
						so I won't. 
						I'll say only that it's essential to have a strategy, 
						and then to
						draft or otherwise acquire the players and ballpark best 
						suited to carry it
 out. Every player on your team should be there for a 
						reason.
 
 Everybody should read the online rules enough to be 
						familiar with the
						basics. Learn how to read the player cards, that's 
						essential. I highly
						recommend the beginners' thread I mentioned earlier, in 
						the Strategy forum. 
						Try a free trial league to get a feel for things.
 
 Once you know the basic mechanics of the game and are 
						ready to draft your
						team, be sure to match your ballpark to your strategy, 
						and your players to
						your ballpark. That's the best way to leverage players' 
						salaries and
						talents to gain an edge.
 
 Scout the other teams and be sure to match your team to 
						your
						division's opponents. A team that wins with ease in a 
						division stacked with
						lefties in pitcher parks might be massacred in a 
						division stacked with
						righties in slugger parks. Nearly half your games will 
						be within your
						division, and winning against a division opponent also 
						knocks him down a
						notch in the pennant chase, so division wins are doubly 
						important.
 
 Look at successful managers' teams to see how they are 
						built, and try to
						figure out why. Browse the strategy forum. Ask 
						questions. People are
						always willing to look at your team and offer comments 
						and suggestions if
						you post a link on the boards.
 
 Don't be too quick to make mid-season roster moves, 
						probably beginners' most
						common mistake. They cost salary and usually do more 
						harm than good. Avoid
						them altogether if possible. Unless there's an obvious 
						reason for a
						player's under-performance, he'll usually come around 
						over the course of the
 season.
 
 Remember, there's a lot of luck involved in the game, 
						anything can and does
						happen, especially in the short run. What happens over a 
						few games or a few
						series doesn't necessarily indicate what will happen 
						over an entire season.
 
 Don't expect players to perform up to their card 
						stats...only a portion of
						the player pool will be used, so all the teams in the 
						league will be stacked with only the best players. Pitchers won't pitch as well 
						and hitters won't bat
						as well, facing only the best every day.
 
 Finally, remember the game is really much more about 
						mathematical
						probabilities than baseball. Statisticians tend to be 
						better Strat managers
						than MLB pros.
 
 And the most important thing: Have fun!
 
 Wolfman:  
						What type of team do you like to play with and why? 
						Can you tell us about one or two of your teams you were
						very proud of (please mention which card set you used)?
 
 Dan: 
						I usually prefer slugger teams, although tourneys often 
						require
						playing all kinds. I like homeruns, and seeing my 
						players high in the
						offensive stats. That's just me, others love and do 
						great with
						smallball.
 
 As I mentioned earlier, I tend to forget my teams about 
						as soon as they are
						done. My favorite team is usually the one I'm working 
						on. So much depends
						on the luck of the dice rolls, I try not to get too full 
						of myself when I win, or too
						disappointed when I lose.
 
 I always enjoy teams that start slowly, as many good 
						teams do, then come on
						strong down the stretch to take the pennant and make me 
						look like the genius
						I'm not. Coming back from 3 games down to win a 
						championship series is
						always fun, but so is sweeping your way to a title.
 
 Every team is unique, a learning experience, and mostly 
						a personal
						experience. Frankly, I find it kinda boring when other 
						folks go on about
						their teams. Again, maybe that's just me. But teams are 
						like daydreams,
						everybody has them, and your own are likely to seem far 
						more interesting
						than somebody else's.
 
 So, rather than bore folks with self-serving tales of
						my own brilliant achievements, I'd suggest they draft a 
						team of their own,
						join a league, feel the ups and downs first-hand and 
						start making their own great stories.
 
 Wolfman:  
						If you have played the computer game, how is the on-line 
						game
						different, it seems building the computer manager is 
						similar to the
						strategies you setup for the on-line gaming?
 
 Dan: 
						I think I've already answered that, but I'll just 
						re-emphasize that
						the player salaries and salary caps add a whole new 
						dimension to the
						online game. Apart from all the extra features, the 
						forums, and the
 abundant availability of leagues and playmates, the 
						salary structure is the
						big difference. With salary caps, budget considerations 
						become
						a critical part of all strategies, more like real life.
 
 Also, there's less in-game managing. You can plan and 
						set up strategies
						before each day's 3-game series, but then Hal runs the
						games and does the in-game managing, following your 
						instructions, you hope.
 
 Wolfman:  
						Is it easy to join a league or tournament? Is it easy to 
						create
						your own league or tournament? Do you have to speak to 
						the game
						company to do this or via their on-line system you can 
						just set it up.
 Is there any special treatment you get if you are the 
						commissioner of a league or tournament?
 
 Dan: 
						Couldn't be much easier, once you know the basics. 
						Just create your team and enter a league. For private 
						leagues, theme
						leagues, keeper leagues, tourneys and so on, you might 
						need to sign up
						on a forum first, but that's also easy.
 
 Except for public auto-leagues, all leagues and tourneys 
						are started by the
						folks who play them, not the company. No need to contact 
						the company,
						unless you have special requests or are seeking company 
						sponsorship or something. 
						To start your own, just set it up, maybe invite folks to 
						join on the
						boards.
 
 Nothing much special about being a commissioner, just 
						means you get the work of
						organizing, settling any disputes and keeping things 
						moving. For that
						reason, commish is typically a time-consuming job few 
						people want. We're
						always grateful for anyone willing to take it on.
 
 The company is more likely to try to accommodate a 
						commissioner's special requests for league or tourney 
						formats and such, but that's about it as far as any 
						special treatment.
 
 Wolfman:  
						Any comments about how drafting you teams works? I 
						understand
						besides the secret bidding system there is also a live 
						on-line draft.
						Is the live drafting system working or popular?
 
 Dan: 
						There are two basic types of drafts, auto-drafts and live 
						drafts. 
						For auto-drafts, you rank 25 players on your draft card, 
						in order of
						importance, how badly you want them, or how likely you 
						think that
						you'll get them. When your league fills, the draft runs, 
						and players
						are awarded based on who ranks them highest. If you miss 
						a player on
						your draft card, the next-most-expensive player at the 
						same primary
 position is awarded instead.
 
 For live drafts, with the current system, the league 
						commish sets a draft
						time, with pick times up to several minutes each. Live 
						drafts give more
						control over the players you get, but can also be 
						inconvenient. Some folks
						like them, some don't. Managers take turns drafting 
						players, or set players
						to be drafted automatically if they are away when their 
						turn comes. If they
						are simply away, Hal the computer will pick for them.
 
 The company has promised an option for longer pick 
						times, so drafts can be
						stretched over a few days to better accommodate 
						tournaments and schedules
						for folks unable to free up a single rigid block of time 
						for the draft. Live drafts are also
						done on the boards, usually with longer pick times, 
						often just partial drafts or
 ballpark drafts.
 
 After the draft, there's usually a secondary "waiver" 
						draft, then there's a
						waiver period during which you can drop and add free 
						agents with no penalty,
						until league opening day. After the season starts, 
						there's a 5% to 20%
						salary penalty for each player drop.
 
 All of this is explained in detail in the rules, but 
						that's basically how it works.
 
 Wolfman:  
						What about the on-line community. I see there is a forum 
						where
						people can talk to each other, ask questions or share 
						stories. 
						You have the ability to send other messages - how does 
						this
						on-line community work? Are there people who have formed
						close friendships?
 
 Dan: 
						I've probably said enough already about the importance 
						of the online
						community and how it works. Beyond that, I'd just say 
						browse the forums and
						check it out. It's a great way to learn all kinds of 
						things about the game. 
						Many managers have regular groups they like to play with 
						who stay in touch
						on the boards, and yes, there have indeed been many 
						close friendships formed as well.
 
 Wolfman:  
						Is there anything else about the on-line gaming system 
						you
						wish to share that was not asked in the questions before
						that you think would benefit the members of our 
						newsletter?
 
 Dan: 
						Although I've only scratched the surface, I think we've 
						pretty much
						covered the basics. Beyond that, I'd just say go to 
						strat-o-matic.com and check it out first-hand.
 
 It costs nothing to browse the forums, read the rules, 
						look at teams or
						leagues or watch game replays, explore the player card 
						sets, or even play a
						21-game free trial league.
 
 Don't worry if it seems a bit overwhelming at first, 
						everybody was once a
						newbie, and it only gets easier. Nobody knows it all, 
						the learning never stops, and that's a big part of the 
						fun.
 
 Wolfman:  
						If a member of the newsletter wished to contact you,
						to ask questions or advice, is this possible and what is
						the best way to contact you?
 
 Dan: 
						Please send any questions to this newsletter 
						(ATTN:Mesquiton), where I'll 
						try to answer
						them, or send a message to "mesquiton" in the SOMO 
						forums.
 
						Wolfman: 
						Thank you so much for taking time out of your busy 
						schedule
						to share about the on-line gaming experience.
 Dan: 
						Yer 
						more than welcome, thanks!
 
						
						--------------------------------------------------------------------
 SUPPLEMENTAL 
				QUESTIONS WHICH I ASKED BRUCE FOSTER, I NOW ASK DAN
 (to help discuss more about strategies linked to the SOM 
				Online Baseball Play)
 
							
								
								1) How important is having a team with good 
								speed (to take the
								extra base) and to steal? Does this make a 
								difference? 
														Speed can make a 
														difference, especially 
														on smallball teams, where there will likely be fewer sluggers 
								to drive in runs.  I've seen some great teams very 
								dependent on speed and stolen bases, but they'd be a minority.  Less 
								important on high-scoring slugger teams.  Also pretty easy for opponents 
								to neutralize with good arms at C and OF. 
								
								I generally value speed over stealing, easier to 
								score by taking extra bases on hits.  Always nice to have stealers on my 
								team, but unless it's a dedicated speedster/smallball team, usually have 
								better uses for my cash. 
								
								
								2) How important is it to have hitters that are 
								able to hit Homers if such a team requires a hitters park and most 
								of the managers choose pitcher's type of parks? 
					It's always very 
														important to have 
														hitters with ballpark 
														homers on their cards in parks that favor homers.  If I 
								have that, I don't worry much about the other managers' parks.  I 
								hope they will have more trouble in my park than I have in theirs.
 Once my BPHR sluggers are in place, I want all 
								the extra OB, pitching, hitting, natural homers, speed and defense I can 
								still afford, for when I play in their pitcher parks.
 
 Of course, I want those things anyway, they'll help in my park, too.  But I won't be able to afford all that I'd like in 
those areas, so will need to budget and prioritize where I think it might do 
the most good, after scouting opposing teams and assessing my needs.
 
								
								3) What about Fielding - it is said having a 
								2B-SS-CF with a 1 rating is key since this 
								positions have more X-chances but is it good 
								during the beginning to have a good defensive team or just to have defensive 
								replacements at the end?
				 A run allowed counts the 
													same in the first inning
			or the last.  I'd never short my overall defense 
								for the sake of defensive replacements.  But, if your team is 
								designed to score at the expense of defense, then it makes sense to bring 
								in cheap, light-hitting defensive subs to protect a lead 
								at the end. 
				
								
								If your defense is good enough that it probably 
								won't hurt you too much, might make more sense to leave your starters in, 
								in case you need a couple more runs after the other team scores again, 
								which it will sometimes, even with your best defenders on the field. 
								
								Defensive chances decide far fewer games than 
								hitting or pitching, and of those games, defensive replacements will decide 
								only a small fraction. 
								
								So, good defense is always better than bad 
								defense, especially up the middle, but defense is seldom 
								my top priority, defensive replacements much less so.  I want good defense, 
								but I'm not afraid of a few 2s, 3s, even an occasional 4 or the rare 5, if I 
								think their bats are good enough to offset defensive lapses.  If I have a 
								horrible fielder in my lineup for his bat, I'll try to have a sub who 
								can replace him late on defense, but there's more important stuff to 
								fret over.  
								
								
								4) How important are your relief pitchers - in 
								your strategies you suggest to get cheap relievers who are good one way - a 
								RHP good vs. Righty Hitters, a LHP good vs Lefty Hitters, Reverse RHP and LHP 
								also?  Is this because you hope your starters will do most of the work? If you have a rotation 
														of ace starters who 
														throw mostly complete games, then there's no need to spend much on 
								relievers.  A variety of cheapies might be all you need.  If your 
								starters are weak or can only go short innings, you need stronger relievers, and 
								maybe more of them. 
				
								
								Otherwise, for a primary reliever, I'd typically 
								have at least a mid-range guy who is balanced, can go a couple 
								of innings as setup and/or closer.  Behind him, maybe a similar but cheaper 
								reliever, maybe somebody other-handed, or who leans a bit the other way 
								if the primary guy is a bit unbalanced. 
								
								I like cheap, extreme one-sided relievers for 
								specialists, but not often as primary relievers, as they get 
								clobbered on their weak sides.  Likewise for cheap reverse relievers, 
								also good for switch-hitters.  And, if there's a one-sided 
								starter in my rotation, I might want a cheap, opposite-sided reliever who can 
								also spot-start for him when needed. 
								
								There's never enough room or cash for 
								everything, so it's always important to scout the opposition batters, especially in 
								your division, as well as addressing your own weaknesses, to see what 
								types of relievers might help you the most.  Spend your money on those.  
								 
								
								
								5) What about the importance of a closer? The only diff between 
														closer-rated and other 
														relievers is that closers don't tire quite as easily in closer 
								situations.  In the ATG game, closer ratings are ignored altogether, as many 
								relievers played before the closer era. 
				
								
								In 20xx leagues, closer ratings do come into 
								play, and you are required to have at least one 
								closer-rated reliever on your roster.  But, other relievers won't tire 
								either if they are pitching well, so closers won't necessarily 
								pitch any better, even in closer situations. 
								
								Some successful managers always want dedicated 
								closers on their teams, and it's great to have a stud closer in there at the 
								end of a tight game.  But, it can also be an unnecessary expense, 
								especially if you have plenty of other good relievers.  Don't short the rest of 
								your staff for the sake of an expensive pure closer, unless you're sure he'll 
								get enough closer innings to justify it. 
								
								Closer innings are more valuable than others in 
								the sense that they come when the game is on the line.  But, a run still 
								counts the same, in the first inning or the last...give up too many 
								early in the game, and your expensive closer won't be used at all. 
								
								You can win without a closer, but better to have 
								at least one decent guy who can close.  If I want an 
								expensive closer, I'll usually set him to come in as setup also, to try to 
								maximize his innings.  He'll still get most of the closer 
								opportunities, but 
								I'll get more stud innings for my buck.  
								
								
								6) How to value hitters?  Is it good to have a 
								hitter with a good OB but this OB is high due to walks?  Is it better to 
								get pure hitters? 
					High OB is always good, 
														but so is high BA, SLG 
														and homers.  Billy Beane says teams with the most walks and homers 
								win the most, and that can indeed be a winning strategy. 
								
								But, if you live in a pitcher park, where BPHRs 
								mostly become outs, you need the hits to knock in runs, and doubles, triples 
								and natural homers become more important. 
								
								In a homerun park, those same BPHRs become 
								homeruns, and can be a very powerful weapon in your arsenal.  You still need 
								runners on base for the sluggers to knock in, but BA becomes relatively 
								less important.  A walk is as good as a hit, when 
								it's crossing home plate in front of a homer.  Converted BPHRs also boost 
								overall BA and OB numbers. 
								
								Conventional wisdom is that OBP is more 
								important than SLG, but that's not always true.  Like most things, it's a matter of 
								balance, and everything is relative, depending on the situation, ballpark, 
								adversary and overall strategy. 
								
								I'd value OBP over BA and SLG for my leadoff 
								guy, but probably not for my cleanup hitter.  If a player has a .500 OBP, I 
								might take him for leadoff even with a .180 BA and .250 SLG.  If he has a 
								.600 SLG, and eight ballpark homers on his card, in a homerun park, I might 
								consider him for cleanup or lower in the order, with just a .300 OBP. 
								
								My slugger teams might rank near the league 
								bottom in BA, higher in OBP (due to walks), but first in SLG, 
								homers, scoring and wins. But, with a smallball team in a pitcher park, 
								I'd like to be at the top in BA and OBP, with lots of doubles, triples and 
								natural homers. 
								
								In short, once again, what's most important 
								depends on the situation.  Ultimately, the strategy for every team should 
								be to leverage salaries to get the most value from each player.  You can do 
								that by getting the right players into the right ballparks and the right 
								situations against the right opponents, but there's no right answer for every 
								situation.  
				7) How to spend your money - what percent on 
								pitching, what percent on hitting - what is the most to spend on a 
								pitcher or hitter? how many cheap players should you have? 
				Most good teams 
														probably average around 
														60/40 in favor of 
														hitting, but that's by no means an ironclad requirement, 
								and the average takes in a wide range.  I don't set out with a specific 
								ratio in mind, but most of my teams probably end up in that general vicinity.  
								I've seen very few successful teams spend more than 60% or less 
								than 20% on pitching, and most are much closer to 40%. 
					Conventional wisdom is to lean more toward 
								pitching in pitcher parks, more toward hitting in homerun parks, leveraging 
								salary by putting as much as possible where your ballpark strengths lie.  I 
								generally agree with that, but again, it's not ironclad.  One of the charms 
								of the game is that, sometimes, going against conventional wisdom can 
								itself be a successful strategy, if the circumstances are right. 
					I typically prefer two or three good players to 
								one great player, but not always.  I've heard the probabilities argued 
								both ways, but I think it's mostly a matter of personal preference. 
					It's risky to put all your eggs in one basket, 
								but sometimes I risk it. Can depend on the salary cap, or on who's 
								available.  I'd be much more likely to take the most expensive player in the deck with 
								a high cap than a low one. 
					A monster Babe Ruth card might be able to carry 
								your offense, but if it doesn't, there will be a lot less cash left for 
								supporting players.  Even the very top pitchers get half their results 
								from the batter's card, and vice-versa, so even the very best cards can have 
								surprisingly disappointing seasons.  Or monster seasons. 
					Probably the most typical lineup salary 
								distribution for a successful 80M team would be along the lines of 
								9-8-7-6-5-4-3-2, and something like 9-7-5-3-(2) for starting pitchers, but a more 
								even distribution, or a more expensive guy at the top and/or some cheaper 
								guys at the bottom, would not be unusual. 
					As for how many cheap players, I want everybody 
								on the bench to be as cheap as possible, and as few as possible.  Don't 
								waste money on guys who won't play.  I'll spend a little more for injury 
								backups and platoon players, if they'll be playing more innings.  But no more 
								than minimum salary for seldom-used bench guys, 
								pinch-runners, defensive subs and such. You want your money on the field, not on the 
								bench.   
					8) Finally in your mind is the game engine 
								better suited for a team with great pitching, defense and on-base than a team 
								with decent pitching, defense and power hitting - speed - onbase. 
					It appears most teams who have winning records 
								have success with superior pitching and hitters with high 
								averages. Either type of team can 
														win, as well as many 
														others.  The ballpark you play in has a lot more to do with it than 
								the game engine.  The engine itself is neutral, mostly does what you tell it 
								to, once you know how it works, you hope. 
					Managers tend to favor one style or another, get 
								comfortable with it, get better with practice, have more success with it, 
								so they play it more and get even better at it, and decide it's the best 
								way to go. 
					But, another manager will go through the same 
								process with a different type of team, have just as much success, and come to 
								a different conclusion, for equally good reasons.  If you play mostly 
								the team you like, chances are you'll have more success with that 
								type of team. 
					I'd recommend experimenting with both types, as 
								well as others, and see what seems to work.  There's nothing wrong with 
								learning to play more than one type of team, tournaments sometimes require it. 
					If most winning teams are pitcher teams, then 
								most losing teams probably are, too.  I'd say most winning teams (and 
								losing teams) are more balanced, because most managers seem to try for balanced 
								teams. 
					It does seem that pitcher teams are more popular 
								than slugger teams, but I'd guess the ratio of winners to losers for slugger 
								teams and pitcher teams is very likely about the same. 
					There seems to be a perception among many 
								managers that it's easier to win with pitching teams, so for them it probably 
								is.  But for others, including myself, it seems easier to win with slugger 
								teams, maybe just because we prefer them. 
					In the dozen years I've been playing, I've seen 
								managers equally successful with both kinds.  Sometimes the same manager. 
					In short, I think the key to success is not the 
								type of team you play, but how well you learn to play it. 
					
 ===========
 (NOTES from the Wolfman: 
						As you can tell from this interview, Dan has a lot to 
						share from his years of experiencing the SOM Online 
						Baseball game.  I hope this interview is valuable 
						to our members, who either are already playing in some 
						leagues in this form of the baseball game or might 
						consider to join a league in the future. I will come 
						back to Dan in our next newsletter as via our email 
						correspondences he shared some other ideas to help 
						understand what strategies work with the game engine and 
						things to watch out for which you might not be used to 
						or even aware. Thanks "Mesquiton" and congrats for 
						winning the  Players' 
						Championship Tournament with the 2013 cards this past 
						May!  )
 
				
				
 
 
				
				
				
				
				
			
 
				
					| 
					
					Support the Cause
 
				
					
					If you are enjoying 
				the content and information our newsletter shares with you, why 
				not support us with your helpful donation for our minor expenses 
				and time?
 |  
				
				Contained inside this exciting issue of Ultimate Strat 
				Baseball Newsletter:
 (to view the various interviews, articles, columns and special sections click on 
				the links {underlined}
 and this will take you to the appropriate 
				webpage)
 
 
				♦ 
				
            
				
				RETURN TO NEWSLETTER MAIN PAGE 
				♦ 
				
				
				INTERVIEW  
				with JEFF FLEISCHMAN, 
				
				Commissioner of GUSSOMO, the oldest league. 
				♦ 
				
				INTERVIEW with 
				BILLY SAMPLE, 
				
            	ex-MLB player from 1978-1986 returns with more to tell!  
				♦ 
				
				
				INTERVIEW with MARK 
				HEIL, 
				
				the creator of SOMers, an on-line SOM forum 
				♦ 
				
				
				
				
				
				ARTICLE with CHUCK TINKLER,
				the article is called "Extreme Ballparking", USBN member 
				
				♦ 
				
				
				
            	
				SOM BASEBALL ONLINE REPORT with WOLFMAN SHAPIRO PART II
				
				
				
            	
            	
				-- 
				editor of "The Ultimate Strat Newsletter" and 2012 CBA 
				Champion, the "Wolfman"
				
				
            	
            	explores a whole new world of playing the SOM Baseball game 
				through the online gaming system which Strat-o-matic Offers. In 
				2001/2002, Strat-o-matic agreed with The Sporting News to offer 
				a version of their game which could be played completely on-line 
				using a web browser. In 2012, SOM told full charge of this 
				system and there is a whole community now of people who are involved 
				in all type of draft leagues including a unique style
 of holding tournaments. In this issue, "Wolfman" 
				shares his experiences and what he learned in participating in 
				his first league via the Barnstormers tournament, one of the 
				largest SOM Baseball Tournaments on the planet which challenges 
				you to the upmost. And finally he introduces you to another 
				veteran player of this style of play who has a lot to share 
				should you decide (if you are not already active) play in this 
				version of SOM baseball.  To view this two part report, click on the links of the articles 
				to read shown below:
 
					
					
					ARTICLE: How Did 
					the Wolfman do in his 1st Season? (Barnstormers 
					Tournament) 
					
					
					INTERVIEW	with MESQUITON (D. 
					Merzenich), Experienced Online SOM Baseball 
					Player 
				♦ 
				
				
				COMMISSIONER's CORNER with MARC WASSERMAN  
            	
				
				-- 
				commissioner of the Cyber Baseball Association (CBA) continues 
				his column about what it is like to be a League Commissioner.
				
				
				
				
            	
				
				In this article, 
				
				
				
				
				
				he focuses upon what happens in various leagues 
				in October when the leagues begin their playoffs to discover 
				their league champions, quite interesting to read how the 
				leagues do this.
 
				♦ 
				
				
				RECOMMEND 
				ON-LINE SOM RESOURCES  
				-- On-line Strat-o-matic and Baseball related websites 
				that offer amazing information, special tools and products to improve 
				your game play 
				that we strongly recommend. In most cases, we have had personal contact with 
				these sources who agree with the principle to work together and help promote each other.
 
				♦ 
				BOOKS TO 
				DIE FOR and Become a BASEBALL GURU 				
				-- This page 
				is 
				specifically about special books we are finding that either will 
				expand your insights about the game of Baseball, help you in the 
				creation of your current league teams or with your replays and 
				learn more about the Strat-o-matic
				Baseball Game and Game Company's 
				history.  We 
				have a special arrangement with Acta Sports, who is a publisher 
				of a number of great baseball books (including Bill James 
				Handbooks) to offer for our members 
				a 10% discount. We will continue to add more books to this page in the future 
				as we uncover other gems our members should know about. 
				
 
 
				
				
 Contact Us for Questions or Submissions:
 Wolfman ShapiroFounder/Editor, the 
				Ultimate Strat Baseball Newsletter
 
 email:
				
				
				wolfman@ultimatestratbaseball.com
 facebook:
				www.facebook.com/wolfman.shapiro
 twitter: 
				@StratBaseball4U
 
				
				 
				To Sign Up and Become a Member of this Newsletterhttp://www.UltimateStratBaseball.com
 (this provides direct emails when our bulletins
 and next 
				issues come out)
 
				To 
			Learn more about the SOM On-line Convention attemptedin 2013 and a bit more about the Strat Alliance
 http://www.stratalliance.info
 
				  |