Vol. II,
Issue #4 - September/October 2014
**
On-line
SOM Baseball - Dan P. Merzenich - "Mesquiton"
**
(Interview with Dan Merzenich also known as "Mesquiton"
by Wolfman Shapiro.
Dan has become one of my best friends from the SOM Online Baseball Adventure,
a truly knowledgeable gamer but also a person willing to help
others, a true brother.
Usually when
you are the new guy entering a new world, people are a bit
cautious with
you, but Dan responded to my post in the Barnstormers Forum and we had many
email conversations afterwards while I was leaning what
this new form of Strat was
all about - you will enjoy what Dan
has to share with our members, I am sure.)
(First
contact with Dan:
- As I shared above Dan answered a post I put into the
Barnstormers' Forum, looking for players of this tournament or
who had been
intimately involved with the Online Baseball Game that might be
opened to be interviewed. I am sharing below first, the initial
email I received from Dan as it gives a little more insights about his
background then he did in his interview and discusses some of
the other on-line tournaments that exist. Enjoy.)
-----
Saw your post on the
SOM online Barnstormers forum,
wanted to offer my assistance, if I
can be of any help. I'm not the
oldest veteran player, but I've
been playing the online game since
shortly after it launched, starting
with the 2002 season and the
original All Time Greats.
I was a small-town
Oregon kid when I first played the
board game in 1963, with my first "selector
set" of 8 teams (all I could
afford), ordered from a tiny ad in
the back of Boy's Life, the Boy
Scouts magazine. Was instantly
hooked, and here I am still. I
recognize the box cover (I still
have it) from the image on your
website homepage!
I played my first
Barnstormers tourney just two years
ago, made the finals in my rookie
season and went as far as the
playoffs in the Champions League
finals.
But, I've also
been active in the Players'
Championship Tournament since 2004,
including helping various league
commissioners over the years, mostly
behind the scenes, and keeping the
tourney standings on the boards most
of those years (this is the first
year SOM's "official" standings
have replaced my "unofficial"
standings for tourney purposes).
Until a couple of years ago, I was
also the unofficial tournament "historian"
and kept/posted cumulative tourney
manager stats over the years.
Here's a link to
the official 2014 PC tourney page:
Here's a link to
the current PC Champions League:
Also, the Mystery
Card Players Championship tourney
was revived this year, with 120
participants. It's presently
wrapping up the last qualifying
round and preparing for its
Champions League finals. Here's a
link to the 2013 MCPC tourney page:
http://onlinegames.strat-o-matic.com/tournament/18
These are the three
major online tournaments. Some
managers play in all three tourneys,
tho most stick to one or two,
depending on their favorite card
sets.
I have yet to win a
major tournament (Editor's Note:
Until May of this year). However,
including the last 2 years, I am
currently on my 5th trip to the Players' Championship finals (only
one other manager has made it as
often...he missed the last 2 years,
and has also never won -
Wolfman:
But this time Dan does win). Last year,
I was simultaneously in the PC
finals and the Barnstormers finals,
and made the playoffs in both
Champions Leagues. Not sure if any
other manager has done that,
although a small handful have made
the finals in both tourneys. Nobody
has ever repeated as a tourney
champion, nor has anyone won more
than one of the 3 major tourneys.
This year, although
I'm in the PC finals again (after
posting the most wins in the semis),
I missed the Barnstormers finals.
But, I'm also in the 2013 Mystery
Card finals (in my first attempt),
which makes me the first manager to
make the finals in all three of the
major tournaments, and also the only
manager ever to qualify for the
finals as a rookie in all 3
tourneys.
I should mention
that my usual manager ID is "mesquiton',
but I had some credits left in my
old "cabobob" account, so I used "cabobob" to join the Mystery
tourney. I had never played the
Mystery Card game before, and
certainly didn't expect to make the
tourney finals, so seemed like a
good excuse to burn those old
credits. Anyhow, you can find
me as "mesquiton" for the
Barnstormers and PC tourneys and
boards, but as "cabobob" for the Mystery Card
stuff.
In short, I've
been around SOM and SOM online for a
while, I've been involved, and I've
had some success. My main reason
for taking time to write is that I'm
all for anything that might add to
interest in online SOM and bring
more new folks into the game, and I
hope your newsletter, etc., might
help.
D.P. Merzenich, aka
mesquiton (and cabobob)
------------
(Note
from the Wolfman:
So now you know why I was very excited to be in touch with Dan,
after having my first experience with an on-line tournament and
not even finishing at .500 that I had to know more about Dan and
see if he would impart his insights and player knowledge to our
members!! So here is Mesquiton!!)
INTERVIEW WITH MESQUITON
Wolfman:
Hello dear members. As you
may recall from our last issue (this May) we have been doing
some special interviews with
various individuals who have been involved with the
on-line gaming
system SOM offers for their baseball game.
Today we have >>>>> D.P. Merzenich (aka
Dan, Mesquiton or Cabobob) <<<<<
who has been involved with this form of game play for
about a dozen
years, since 2002, shortly after Strat first went
online with this version of the game.
Although Dan plays in various leagues (usually several
at the same time),
Dan mostly prefers to play in the various tournaments
that are offered.
According to
Dan, Strat-O-Matic Online (SOMO) currently
sponsors three major tournaments. The Players' Championship (PC) tourney,
which uses the latest 20xx card sets (based on the
latest cards the game company has issued), the Barnstormers tourney, featuring the
All-Time Greats cards, which has run annually since 2003
(and we covered in May) and finally, the Mystery Card tourney
('60s, '70s, '80s and '90s Mystery Card sets) which is
the most recent tourney that just received official
sponsorship this last year.
Dan has been a finalist in all three
tourneys, including five trips to the PC finals and then
finally won the PC tourney this May as his first online championship. Last year, he made the playoffs in the finals leagues of both
the PC and Barnstormers tourneys. Anyway he is a
very competitive and knowledgeable player, who wouldn't
be making all the playoffs in these tournaments
otherwise.
We are very grateful to Dan for
his help to give us a better idea of what it is like to have a team
in one of the leagues or tournaments being offered via
the on-line gaming as well as letting us down this
interview with him.
Dan, welcome to the Ultimate Strat Baseball
Newsletter.
Dan:
Thanks, pleasure to
be here!
Wolfman:
So Dan, when you were younger, were you very interested
in
MLB? Who was your favorite team and what players did you
follow?
|
Dan:
I grew up in the '50s and '60s, in a small lumber town
in rural
Oregon. The only MLB for me was the CBS Saturday Game of
the Week, with
Dizzy Dean and Pee Wee Reese, on black-and-white TV.
One of the teams was almost always the Yankees. The
Yankees never lost, and Mickey Mantle almost always hit
a home run. I guess
he was my hero. I remember how sad I was when he was
injured and Maris
pulled away from him in the '61 homerun race.
Later, in college, I got to see him once in person. He
popped out his
only time at bat (he could barely hobble to the plate),
in a game at
Fenway in 1968, one of the last at bats of his career.
But I won't
forget it.
|
Wolfman:
What about playing baseball, did you engage in little
league, high school
and college? If so what was your best position?
Dan:
I mostly played softball as a kid, that's what we played
at school,
thru 8th grade. A very small school, rarely enough guys
to play teams, so
we usually played "workup". Outside school, when we
could round up
enough kids in the neighborhood, we'd play in somebody's
back yard or
vacant field. Sometimes we played baseball, if the field
was big
enough, but mostly softball.
Spent many of my very best summer days playing all day
long, until it got
too dark to see the ball.
In workup, you get to play every position, and I liked
them all. On
teams, I usually played 2B, pitcher or outfield. As a
kid I was small for
my age, but had a pretty good swing, was often the best
slugger on the
field. Loved to hit, slugger teams are still my
favorite.
Played some little league, not much, and some intramural
softball in high
school and college. Went out for the baseball team as a
high school
freshman, but didn't stick with it.
I loved to play, but practice bored me, and there was
way too much practice
and other nonsense. I preferred to be home, playing
Strat-O-Matic.
Wolfman:
Now, how did you hear about the version of the SOM
Baseball game
that was on-line?
Dan:
It came to me in a vision. It dawned on me, one day in
2002, having
not played Strat for years, that in this online age, the
Strat-O-Matic
Co., if it still existed, perhaps had seen the light. So
I googled it, now I'm hooked, the rest is history.
Wolfman:
Did you start to play when Strat-O-Matic worked
with the Sporting News to offer this version of the
game?
Dan:
Yes, I started maybe a year after Strat and TSN first
got together.
Wolfman:
Have you also played the board game or the computer
game?
Did you know about these versions of strat-o-matic
before
you met the on-line gaming version? Do you have a
personal preference which version you prefer?
Dan:
I've played them all. First played the board game when I
was
thirteen, with a 1963 "selector set" ordered from the
back of Boy's
Life, the Boy Scout magazine. I could only afford 8
teams. Of
course, they included the 1962 Yankees, I knew them from
TV. Also
the Orioles, Red Sox, White Sox, Reds, Dodgers, Giants and
Cards. No
problem recalling that, even after 50 years.
Soon, I had a serious addiction. I won't call it a
problem. I survived.
It went on for a number of years, at least until I got
serious about girls,
and I was a late bloomer in that regard. Then I fell off
the
wagon a few more times after I discovered my wife didn't
mind if I played
Strat now and then.
Played the computer version a few times, wanted to like
it more, but never
got hooked.
I'd say each version has its place, and I've enjoyed
countless hours with the board game. But now it's the
online game for me. No contest.
Wolfman:
What is so appealing about the on-line game? What do you
like
about this version?
Dan:
The online game has all the advantages of the computer
game (and uses
much the same game engine). Lots of stats without
tedious work,
faster game play so its easy to play more games or
leagues, quick and easy
player sorting, that kind of thing. The online game
takes all of that a
few steps further.
Teams cost $16-20 each, depending on the package. Not
exactly cheap,
but teams in each league play full 162-game schedules, a
three-game series each night, so each team is good for a
couple of months of
fun and frustration.
Also, winning brings prize credits to defray the cost.
I've played dozens of leagues on
free credits, gone a year or two without paying for a
team. And there are
free trial leagues for learning the basics.
The online game also offers options and features not
available with
other versions. Player pricing and salary caps add a
major new element to
the game. More card sets to choose from, some you can customize. A variety of
player drafts. Visual game replays. Various league
setups. Intra-league,
public and private messaging. Sponsored tournaments,
with prizes. The list goes on. There's pretty much
something for every Strat freak.
But, the most important advantage of the online game is
that it offers a
community of other gamers ready, willing and able to
play. Public leagues,
private leagues, theme leagues, keeper leagues,
tournaments, make up your
own, you name it.
The forums that go with the game ("the boards") offer a
great way to
organize leagues, learn the game, find out about or
advertise leagues and tournaments, meet folks with
common interests, make new friends and playmates. The
company also posts announcements,
updates, and special promotions from time to time.
To get the most from the game, check the forums
regularly, even daily, whether you choose to post or not. I keep a browser link handy, so it just takes a
click anytime to see what's going on.
Many top managers post on the forums, and most are
generous with
their knowledge. Don't hesitate to ask questions. Always
somebody willing to help, regardless of your skill
level.
Wolfman:
Are there any aspects of the game that you think might
be improved? Have you
seen improvements over time?
Dan:
It's a complex game system, there will always be room to
improve. The
company says it's committed to working on that, into the
future.
We've seen many improvements in the game over the years,
first at TSN
and now at SOM. Game play, options, stats, card sets,
player pricing,
team and player settings, overall consistency and
reliability, all have
improved since the game's relatively primitive
beginnings. It's a great game already, but should only
get better.
Wolfman:
Now, lets talk about your experiences with your game
play.
Do you prefer the leagues offered or tournaments and
why?
I occasionally play other leagues, but I prefer
tournaments.
They provide a little more incentive, and overall better
competition
than the public auto-leagues. Not that anyone should be
afraid to
enter a tournament, managers of all skill levels are
welcome,
including beginners. It's a great way to get to know
other
managers, and to learn from them as you play and improve
your own game.
Wolfman:
I understand there are various sets of players you can
use for
your leagues or tournaments, which set do you prefer and
why?
Dan:
I like different sets for different reasons. The All
Time
Greats (ATG) set is fun because it has players from all
eras of
baseball, even the deadball era and the Negro Leagues.
The huge player pool
allows more flexibility and variety in building your
teams. Even if you
miss the players you want in the draft, you can usually
find others that work to
build the team you want.
The "Mystery Card" sets offer a different challenge,
also a bit more luck.
Each player has cards for 5 different years, and you
don't know which year
you are drafting. So part of the game becomes trying to
determine, during
the season, which card you have, dropping players on
their "bad" years, and
trying to replace them with players on their "good"
years.
Probably my favorites are the 20xx sets, that's what
I've played most. They
use the latest player cards, so there's a new card set
every year, which
keeps the game fresh. I don't follow MLB much these
days, but if you do,
the players are familiar and current. The player pools
are smaller, more challenging to draft and build the
team you want.
Wolfman:
Do you have any great stories to tell our readers? About
some
success you had with a certain team you are proud of. Or
a special
game that happened. Or a special player who had a great
season.
An usual story?
Dan:
I forget most of my teams about 5 minutes after they
finish their
seasons. Especially the bad teams. At least, I try.
I do recall one story, from a long time ago. I'd been
playing online for a
couple of years, but had only played a few teams, still
considered myself a
newbie.
I felt sure I was in over my head when I discovered that
many of the top
managers not only had played hundreds of teams, but
relied on spreadsheets
to sort and analyze players. Spreadsheets!! I'd never
used
a spreadsheet in
my life, let alone for SOM, and was still looking for my
first league
championship.
But, I decided to enter the Players' Championship
Tournament for the first
time. There were five or six qualifying events, with the
top 12 finishers
in the point standings playing in a final "Champions
League"
for the title.
I managed to hang in with the pack through the early
events, not expecting
to rise very far in the ranks. Around the fourth event,
I was in a league
with a guy I still consider the best ever to play the
20xx game. His win %
was off the charts. His main handle was "luckyman," but
we mostly called
him "Lucky".
Lucky was already something of a legend as a manager,
and also a great guy.
Had his own system for rating the players, but he shared
his ratings with
everybody on the boards, and they became the Holy Grail
for many managers
to evaluate their own players. He'd take time to help
anybody with their
team, even as they competed against his.
Lucky also created a forum thread to teach new players
the basics of
building winning teams. That thread was salvaged from
the TSN forums, and
is still a "must read" for beginners and experienced
managers alike.
Anyhow, here I was in a tournament league with Lucky,
the best manager ever.
Fortunately, he was not in my division. But, I got a
little lucky myself,
won my division and found myself facing Lucky in the
league finals, a
best-of-seven "world series" format.
He won the first game at his place, but we got lucky
again and won the
second. At home, we won games 3 and 4 with our aces on
the mound.
Suddenly, we were just one game from winning the series.
My team was the Yucca Mountain Meltdown, but I can
remember only one player
from the team, Mike Maroth, a super-cheap scrub starter.
He was in our
rotation as a last option, had won just enough games
during the season to
keep him there. But not the guy you wanted when the
chips were down.
Lucky had been trash-talking me mercilessly (but
kindly), mostly about
Maroth. How did he get in my rotation. How could I even
call him a
pitcher. One of the lowest-rated starters he'd ever
seen.
So, of course, you guessed it. Game five for the ring,
and Maroth gets the
win. After that, typically gracious, Lucky called him
"Cy" Maroth. I felt
like the newbie had arrived. My very first ring, and
against Lucky, no
less. To top it off, the win also vaulted me to 6th
place in the tourney
standings and a spot in the finals.
Of course, Lucky was also in the finals, and almost won.
(As luck would
have it, he never did, tho his was always the team to
beat.) My team
finished a respectable 4th in wins, but 3rd in division,
so we missed the wildcard and the playoffs by a dice
roll, to uncle ny, who went on to beat Lucky's team for
the champion-ship.
Sadly, the last we heard of Lucky, some years ago, he
was in the hospital,
too ill to play. I know I speak for many who still miss
him.
I've had better teams and tourneys I've forgotten, but I
guess you always remember the first time, and Lucky made
it a little extra special.
Wolfman:
How much time does it take you to manage your team and
play in a league or tournament?
Dan:
It can be as much or as little time as you want. You can
even let Hal, the
online computer, do it all for you, and just sit back
and watch the
games play out if you want.
I typically spend a few hours designing my team,
preparing my draft card,
planning waivers, scouting opponents, making free agent
moves and preparing
my team for the season. But, if I'm busy or have more
than one or two teams
going, I might only spend a few minutes.
During the season, apart from time to watch the games
play,
usually no more than a few minutes a day to adjust
settings, lineups, etc.,
if needed. A little more day-to-day managing for Mystery
Card leagues, or
if my team makes the post-season.
Maybe a little more time for tournament teams, but they
are basically the
same as other teams, except that you might be playing
half a dozen
successive "event" leagues instead of a single league.
Some of the crazier addicts play dozens of teams at a
time, could hardly
have time to spend more than a few minutes on each team.
I've had as many
as six or seven teams at once, mainly due to overlapping
events in multiple
tournaments. But I prefer no more than two or three at a
time, and can easily fill all my play time taking care
of those, if I want to.
Wolfman:
What about strategies to build a successful on-line
team.
What would you suggest to our readers, especially people
who
have never played the on-line SOM baseball game before?
What should they watch out for?
Dan:
Going into strategies in any detail would take forever,
so I won't.
I'll say only that it's essential to have a strategy,
and then to
draft or otherwise acquire the players and ballpark best
suited to carry it
out. Every player on your team should be there for a
reason.
Everybody should read the online rules enough to be
familiar with the
basics. Learn how to read the player cards, that's
essential. I highly
recommend the beginners' thread I mentioned earlier, in
the Strategy forum.
Try a free trial league to get a feel for things.
Once you know the basic mechanics of the game and are
ready to draft your
team, be sure to match your ballpark to your strategy,
and your players to
your ballpark. That's the best way to leverage players'
salaries and
talents to gain an edge.
Scout the other teams and be sure to match your team to
your
division's opponents. A team that wins with ease in a
division stacked with
lefties in pitcher parks might be massacred in a
division stacked with
righties in slugger parks. Nearly half your games will
be within your
division, and winning against a division opponent also
knocks him down a
notch in the pennant chase, so division wins are doubly
important.
Look at successful managers' teams to see how they are
built, and try to
figure out why. Browse the strategy forum. Ask
questions. People are
always willing to look at your team and offer comments
and suggestions if
you post a link on the boards.
Don't be too quick to make mid-season roster moves,
probably beginners' most
common mistake. They cost salary and usually do more
harm than good. Avoid
them altogether if possible. Unless there's an obvious
reason for a
player's under-performance, he'll usually come around
over the course of the
season.
Remember, there's a lot of luck involved in the game,
anything can and does
happen, especially in the short run. What happens over a
few games or a few
series doesn't necessarily indicate what will happen
over an entire season.
Don't expect players to perform up to their card
stats...only a portion of
the player pool will be used, so all the teams in the
league will be stacked with only the best players. Pitchers won't pitch as well
and hitters won't bat
as well, facing only the best every day.
Finally, remember the game is really much more about
mathematical
probabilities than baseball. Statisticians tend to be
better Strat managers
than MLB pros.
And the most important thing: Have fun!
Wolfman:
What type of team do you like to play with and why?
Can you tell us about one or two of your teams you were
very proud of (please mention which card set you used)?
Dan:
I usually prefer slugger teams, although tourneys often
require
playing all kinds. I like homeruns, and seeing my
players high in the
offensive stats. That's just me, others love and do
great with
smallball.
As I mentioned earlier, I tend to forget my teams about
as soon as they are
done. My favorite team is usually the one I'm working
on. So much depends
on the luck of the dice rolls, I try not to get too full
of myself when I win, or too
disappointed when I lose.
I always enjoy teams that start slowly, as many good
teams do, then come on
strong down the stretch to take the pennant and make me
look like the genius
I'm not. Coming back from 3 games down to win a
championship series is
always fun, but so is sweeping your way to a title.
Every team is unique, a learning experience, and mostly
a personal
experience. Frankly, I find it kinda boring when other
folks go on about
their teams. Again, maybe that's just me. But teams are
like daydreams,
everybody has them, and your own are likely to seem far
more interesting
than somebody else's.
So, rather than bore folks with self-serving tales of
my own brilliant achievements, I'd suggest they draft a
team of their own,
join a league, feel the ups and downs first-hand and
start making their own great stories.
Wolfman:
If you have played the computer game, how is the on-line
game
different, it seems building the computer manager is
similar to the
strategies you setup for the on-line gaming?
Dan:
I think I've already answered that, but I'll just
re-emphasize that
the player salaries and salary caps add a whole new
dimension to the
online game. Apart from all the extra features, the
forums, and the
abundant availability of leagues and playmates, the
salary structure is the
big difference. With salary caps, budget considerations
become
a critical part of all strategies, more like real life.
Also, there's less in-game managing. You can plan and
set up strategies
before each day's 3-game series, but then Hal runs the
games and does the in-game managing, following your
instructions, you hope.
Wolfman:
Is it easy to join a league or tournament? Is it easy to
create
your own league or tournament? Do you have to speak to
the game
company to do this or via their on-line system you can
just set it up.
Is there any special treatment you get if you are the
commissioner of a league or tournament?
Dan:
Couldn't be much easier, once you know the basics.
Just create your team and enter a league. For private
leagues, theme
leagues, keeper leagues, tourneys and so on, you might
need to sign up
on a forum first, but that's also easy.
Except for public auto-leagues, all leagues and tourneys
are started by the
folks who play them, not the company. No need to contact
the company,
unless you have special requests or are seeking company
sponsorship or something.
To start your own, just set it up, maybe invite folks to
join on the
boards.
Nothing much special about being a commissioner, just
means you get the work of
organizing, settling any disputes and keeping things
moving. For that
reason, commish is typically a time-consuming job few
people want. We're
always grateful for anyone willing to take it on.
The company is more likely to try to accommodate a
commissioner's special requests for league or tourney
formats and such, but that's about it as far as any
special treatment.
Wolfman:
Any comments about how drafting you teams works? I
understand
besides the secret bidding system there is also a live
on-line draft.
Is the live drafting system working or popular?
Dan:
There are two basic types of drafts, auto-drafts and live
drafts.
For auto-drafts, you rank 25 players on your draft card,
in order of
importance, how badly you want them, or how likely you
think that
you'll get them. When your league fills, the draft runs,
and players
are awarded based on who ranks them highest. If you miss
a player on
your draft card, the next-most-expensive player at the
same primary
position is awarded instead.
For live drafts, with the current system, the league
commish sets a draft
time, with pick times up to several minutes each. Live
drafts give more
control over the players you get, but can also be
inconvenient. Some folks
like them, some don't. Managers take turns drafting
players, or set players
to be drafted automatically if they are away when their
turn comes. If they
are simply away, Hal the computer will pick for them.
The company has promised an option for longer pick
times, so drafts can be
stretched over a few days to better accommodate
tournaments and schedules
for folks unable to free up a single rigid block of time
for the draft. Live drafts are also
done on the boards, usually with longer pick times,
often just partial drafts or
ballpark drafts.
After the draft, there's usually a secondary "waiver"
draft, then there's a
waiver period during which you can drop and add free
agents with no penalty,
until league opening day. After the season starts,
there's a 5% to 20%
salary penalty for each player drop.
All of this is explained in detail in the rules, but
that's basically how it works.
Wolfman:
What about the on-line community. I see there is a forum
where
people can talk to each other, ask questions or share
stories.
You have the ability to send other messages - how does
this
on-line community work? Are there people who have formed
close friendships?
Dan:
I've probably said enough already about the importance
of the online
community and how it works. Beyond that, I'd just say
browse the forums and
check it out. It's a great way to learn all kinds of
things about the game.
Many managers have regular groups they like to play with
who stay in touch
on the boards, and yes, there have indeed been many
close friendships formed as well.
Wolfman:
Is there anything else about the on-line gaming system
you
wish to share that was not asked in the questions before
that you think would benefit the members of our
newsletter?
Dan:
Although I've only scratched the surface, I think we've
pretty much
covered the basics. Beyond that, I'd just say go to
strat-o-matic.com and check it out first-hand.
It costs nothing to browse the forums, read the rules,
look at teams or
leagues or watch game replays, explore the player card
sets, or even play a
21-game free trial league.
Don't worry if it seems a bit overwhelming at first,
everybody was once a
newbie, and it only gets easier. Nobody knows it all,
the learning never stops, and that's a big part of the
fun.
Wolfman:
If a member of the newsletter wished to contact you,
to ask questions or advice, is this possible and what is
the best way to contact you?
Dan:
Please send any questions to this newsletter
(ATTN:Mesquiton), where I'll
try to answer
them, or send a message to "mesquiton" in the SOMO
forums.
Wolfman:
Thank you so much for taking time out of your busy
schedule
to share about the on-line gaming experience.
Dan:
Yer
more than welcome, thanks!
--------------------------------------------------------------------
SUPPLEMENTAL
QUESTIONS WHICH I ASKED BRUCE FOSTER, I NOW ASK DAN
(to help discuss more about strategies linked to the SOM
Online Baseball Play)
1) How important is having a team with good
speed (to take the
extra base) and to steal? Does this make a
difference?
Speed can make a
difference, especially
on smallball teams, where there will likely be fewer sluggers
to drive in runs. I've seen some great teams very
dependent on speed and stolen bases, but they'd be a minority. Less
important on high-scoring slugger teams. Also pretty easy for opponents
to neutralize with good arms at C and OF.
I generally value speed over stealing, easier to
score by taking extra bases on hits. Always nice to have stealers on my
team, but unless it's a dedicated speedster/smallball team, usually have
better uses for my cash.
2) How important is it to have hitters that are
able to hit Homers if such a team requires a hitters park and most
of the managers choose pitcher's type of parks?
It's always very
important to have
hitters with ballpark
homers on their cards in parks that favor homers. If I
have that, I don't worry much about the other managers' parks. I
hope they will have more trouble in my park than I have in theirs.
Once my BPHR sluggers are in place, I want all
the extra OB, pitching, hitting, natural homers, speed and defense I can
still afford, for when I play in their pitcher parks.
Of course, I want those things anyway, they'll help in my park, too. But I won't be able to afford all that I'd like in
those areas, so will need to budget and prioritize where I think it might do
the most good, after scouting opposing teams and assessing my needs.
3) What about Fielding - it is said having a
2B-SS-CF with a 1 rating is key since this
positions have more X-chances but is it good
during the beginning to have a good defensive team or just to have defensive
replacements at the end?
A run allowed counts the
same in the first inning
or the last. I'd never short my overall defense
for the sake of defensive replacements. But, if your team is
designed to score at the expense of defense, then it makes sense to bring
in cheap, light-hitting defensive subs to protect a lead
at the end.
If your defense is good enough that it probably
won't hurt you too much, might make more sense to leave your starters in,
in case you need a couple more runs after the other team scores again,
which it will sometimes, even with your best defenders on the field.
Defensive chances decide far fewer games than
hitting or pitching, and of those games, defensive replacements will decide
only a small fraction.
So, good defense is always better than bad
defense, especially up the middle, but defense is seldom
my top priority, defensive replacements much less so. I want good defense,
but I'm not afraid of a few 2s, 3s, even an occasional 4 or the rare 5, if I
think their bats are good enough to offset defensive lapses. If I have a
horrible fielder in my lineup for his bat, I'll try to have a sub who
can replace him late on defense, but there's more important stuff to
fret over.
4) How important are your relief pitchers - in
your strategies you suggest to get cheap relievers who are good one way - a
RHP good vs. Righty Hitters, a LHP good vs Lefty Hitters, Reverse RHP and LHP
also? Is this because you hope your starters will do most of the work?
If you have a rotation
of ace starters who
throw mostly complete games, then there's no need to spend much on
relievers. A variety of cheapies might be all you need. If your
starters are weak or can only go short innings, you need stronger relievers, and
maybe more of them.
Otherwise, for a primary reliever, I'd typically
have at least a mid-range guy who is balanced, can go a couple
of innings as setup and/or closer. Behind him, maybe a similar but cheaper
reliever, maybe somebody other-handed, or who leans a bit the other way
if the primary guy is a bit unbalanced.
I like cheap, extreme one-sided relievers for
specialists, but not often as primary relievers, as they get
clobbered on their weak sides. Likewise for cheap reverse relievers,
also good for switch-hitters. And, if there's a one-sided
starter in my rotation, I might want a cheap, opposite-sided reliever who can
also spot-start for him when needed.
There's never enough room or cash for
everything, so it's always important to scout the opposition batters, especially in
your division, as well as addressing your own weaknesses, to see what
types of relievers might help you the most. Spend your money on those.
5) What about the importance of a closer?
The only diff between
closer-rated and other
relievers is that closers don't tire quite as easily in closer
situations. In the ATG game, closer ratings are ignored altogether, as many
relievers played before the closer era.
In 20xx leagues, closer ratings do come into
play, and you are required to have at least one
closer-rated reliever on your roster. But, other relievers won't tire
either if they are pitching well, so closers won't necessarily
pitch any better, even in closer situations.
Some successful managers always want dedicated
closers on their teams, and it's great to have a stud closer in there at the
end of a tight game. But, it can also be an unnecessary expense,
especially if you have plenty of other good relievers. Don't short the rest of
your staff for the sake of an expensive pure closer, unless you're sure he'll
get enough closer innings to justify it.
Closer innings are more valuable than others in
the sense that they come when the game is on the line. But, a run still
counts the same, in the first inning or the last...give up too many
early in the game, and your expensive closer won't be used at all.
You can win without a closer, but better to have
at least one decent guy who can close. If I want an
expensive closer, I'll usually set him to come in as setup also, to try to
maximize his innings. He'll still get most of the closer
opportunities, but
I'll get more stud innings for my buck.
6) How to value hitters? Is it good to have a
hitter with a good OB but this OB is high due to walks? Is it better to
get pure hitters?
High OB is always good,
but so is high BA, SLG
and homers. Billy Beane says teams with the most walks and homers
win the most, and that can indeed be a winning strategy.
But, if you live in a pitcher park, where BPHRs
mostly become outs, you need the hits to knock in runs, and doubles, triples
and natural homers become more important.
In a homerun park, those same BPHRs become
homeruns, and can be a very powerful weapon in your arsenal. You still need
runners on base for the sluggers to knock in, but BA becomes relatively
less important. A walk is as good as a hit, when
it's crossing home plate in front of a homer. Converted BPHRs also boost
overall BA and OB numbers.
Conventional wisdom is that OBP is more
important than SLG, but that's not always true. Like most things, it's a matter of
balance, and everything is relative, depending on the situation, ballpark,
adversary and overall strategy.
I'd value OBP over BA and SLG for my leadoff
guy, but probably not for my cleanup hitter. If a player has a .500 OBP, I
might take him for leadoff even with a .180 BA and .250 SLG. If he has a
.600 SLG, and eight ballpark homers on his card, in a homerun park, I might
consider him for cleanup or lower in the order, with just a .300 OBP.
My slugger teams might rank near the league
bottom in BA, higher in OBP (due to walks), but first in SLG,
homers, scoring and wins. But, with a smallball team in a pitcher park,
I'd like to be at the top in BA and OBP, with lots of doubles, triples and
natural homers.
In short, once again, what's most important
depends on the situation. Ultimately, the strategy for every team should
be to leverage salaries to get the most value from each player. You can do
that by getting the right players into the right ballparks and the right
situations against the right opponents, but there's no right answer for every
situation.
7) How to spend your money - what percent on
pitching, what percent on hitting - what is the most to spend on a
pitcher or hitter? how many cheap players should you have?
Most good teams
probably average around
60/40 in favor of
hitting, but that's by no means an ironclad requirement,
and the average takes in a wide range. I don't set out with a specific
ratio in mind, but most of my teams probably end up in that general vicinity.
I've seen very few successful teams spend more than 60% or less
than 20% on pitching, and most are much closer to 40%.
Conventional wisdom is to lean more toward
pitching in pitcher parks, more toward hitting in homerun parks, leveraging
salary by putting as much as possible where your ballpark strengths lie. I
generally agree with that, but again, it's not ironclad. One of the charms
of the game is that, sometimes, going against conventional wisdom can
itself be a successful strategy, if the circumstances are right.
I typically prefer two or three good players to
one great player, but not always. I've heard the probabilities argued
both ways, but I think it's mostly a matter of personal preference.
It's risky to put all your eggs in one basket,
but sometimes I risk it. Can depend on the salary cap, or on who's
available. I'd be much more likely to take the most expensive player in the deck with
a high cap than a low one.
A monster Babe Ruth card might be able to carry
your offense, but if it doesn't, there will be a lot less cash left for
supporting players. Even the very top pitchers get half their results
from the batter's card, and vice-versa, so even the very best cards can have
surprisingly disappointing seasons. Or monster seasons.
Probably the most typical lineup salary
distribution for a successful 80M team would be along the lines of
9-8-7-6-5-4-3-2, and something like 9-7-5-3-(2) for starting pitchers, but a more
even distribution, or a more expensive guy at the top and/or some cheaper
guys at the bottom, would not be unusual.
As for how many cheap players, I want everybody
on the bench to be as cheap as possible, and as few as possible. Don't
waste money on guys who won't play. I'll spend a little more for injury
backups and platoon players, if they'll be playing more innings. But no more
than minimum salary for seldom-used bench guys,
pinch-runners, defensive subs and such. You want your money on the field, not on the
bench.
8) Finally in your mind is the game engine
better suited for a team with great pitching, defense and on-base than a team
with decent pitching, defense and power hitting - speed - onbase.
It appears most teams who have winning records
have success with superior pitching and hitters with high
averages.
Either type of team can
win, as well as many
others. The ballpark you play in has a lot more to do with it than
the game engine. The engine itself is neutral, mostly does what you tell it
to, once you know how it works, you hope.
Managers tend to favor one style or another, get
comfortable with it, get better with practice, have more success with it,
so they play it more and get even better at it, and decide it's the best
way to go.
But, another manager will go through the same
process with a different type of team, have just as much success, and come to
a different conclusion, for equally good reasons. If you play mostly
the team you like, chances are you'll have more success with that
type of team.
I'd recommend experimenting with both types, as
well as others, and see what seems to work. There's nothing wrong with
learning to play more than one type of team, tournaments sometimes require it.
If most winning teams are pitcher teams, then
most losing teams probably are, too. I'd say most winning teams (and
losing teams) are more balanced, because most managers seem to try for balanced
teams.
It does seem that pitcher teams are more popular
than slugger teams, but I'd guess the ratio of winners to losers for slugger
teams and pitcher teams is very likely about the same.
There seems to be a perception among many
managers that it's easier to win with pitching teams, so for them it probably
is. But for others, including myself, it seems easier to win with slugger
teams, maybe just because we prefer them.
In the dozen years I've been playing, I've seen
managers equally successful with both kinds. Sometimes the same manager.
In short, I think the key to success is not the
type of team you play, but how well you learn to play it.
===========
(NOTES from the Wolfman:
As you can tell from this interview, Dan has a lot to
share from his years of experiencing the SOM Online
Baseball game. I hope this interview is valuable
to our members, who either are already playing in some
leagues in this form of the baseball game or might
consider to join a league in the future. I will come
back to Dan in our next newsletter as via our email
correspondences he shared some other ideas to help
understand what strategies work with the game engine and
things to watch out for which you might not be used to
or even aware. Thanks "Mesquiton" and congrats for
winning the Players'
Championship Tournament with the 2013 cards this past
May! )
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Contained inside this exciting issue of Ultimate Strat
Baseball Newsletter:
(to view the various interviews, articles, columns and special sections click on
the links {underlined}
and this will take you to the appropriate
webpage)
♦
RETURN TO NEWSLETTER MAIN PAGE
♦
INTERVIEW
with JEFF FLEISCHMAN,
Commissioner of GUSSOMO, the oldest league.
♦
INTERVIEW with
BILLY SAMPLE,
ex-MLB player from 1978-1986 returns with more to tell!
♦
INTERVIEW with MARK
HEIL,
the creator of SOMers, an on-line SOM forum
♦
ARTICLE with CHUCK TINKLER,
the article is called "Extreme Ballparking", USBN member
♦
SOM BASEBALL ONLINE REPORT with WOLFMAN SHAPIRO PART II
--
editor of "The Ultimate Strat Newsletter" and 2012 CBA
Champion, the "Wolfman"
explores a whole new world of playing the SOM Baseball game
through the online gaming system which Strat-o-matic Offers. In
2001/2002,
Strat-o-matic agreed with The Sporting News to offer
a version of their game which could be played completely on-line
using a web browser. In 2012, SOM told full charge of this
system and there is a whole community now of people who are involved
in all type of draft leagues including a unique style
of holding tournaments. In this issue, "Wolfman"
shares his experiences and what he learned in participating in
his first league via the Barnstormers tournament, one of the
largest SOM Baseball Tournaments on the planet which challenges
you to the upmost. And finally he introduces you to another
veteran player of this style of play who has a lot to share
should you decide (if you are not already active) play in this
version of SOM baseball. To view this two part report, click on the links of the articles
to read shown below:
ARTICLE: How Did
the Wolfman do in his 1st Season? (Barnstormers
Tournament)
INTERVIEW with MESQUITON (D.
Merzenich), Experienced Online SOM Baseball
Player
♦
COMMISSIONER's CORNER with MARC WASSERMAN
--
commissioner of the Cyber Baseball Association (CBA) continues
his column about what it is like to be a League Commissioner.
In this
article,
he focuses upon what happens in various leagues
in October when the leagues begin their playoffs to discover
their league champions, quite interesting to read how the
leagues do this.
♦
RECOMMEND
ON-LINE SOM RESOURCES
-- On-line Strat-o-matic and Baseball related websites
that offer amazing information, special tools and products to improve
your game play
that we strongly recommend. In most cases, we have had personal contact with
these sources who agree with the principle to work together and help promote each other.
♦
BOOKS TO
DIE FOR and Become a BASEBALL GURU
-- This page
is
specifically about special books we are finding that either will
expand your insights about the game of Baseball, help you in the
creation of your current league teams or with your replays and
learn more about the Strat-o-matic
Baseball Game and Game Company's
history. We
have a special arrangement with Acta Sports, who is a publisher
of a number of great baseball books (including Bill James
Handbooks) to offer for our members
a 10% discount. We will continue to add more books to this page in the future
as we uncover other gems our members should know about.
Contact Us for Questions or Submissions:
Wolfman Shapiro
Founder/Editor, the
Ultimate Strat Baseball Newsletter
email:
wolfman@ultimatestratbaseball.com
facebook:
www.facebook.com/wolfman.shapiro
twitter:
@StratBaseball4U
To Sign Up and Become a Member of this Newsletter
http://www.UltimateStratBaseball.com
(this provides direct emails when our bulletins
and next
issues come out)
To
Learn more about the SOM On-line Convention attempted
in 2013 and a bit more about the Strat Alliance
http://www.stratalliance.info
|