Issue #4,
June, 2013
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**
Commissioner's Corner - Part IV- Notes
from the Commish **
(by Marc Wasserman, Commissioner of the Cyber
Baseball Association {CBA} )
(Note from the Wolfman:
- Here is part four of this new column by Marc Wasserman,
discussing his experiences and insights about being a
commissioner of a Strat-o-matic baseball league. Each month as
we continue this column, Marc will share with us different
aspects of the job of being a commissioner and what is necessary
to run a successful league. We hope this
column is helpful to enhance your own leagues or what you should
be prepared to do if you decide to form a new league and act as
its commissioner.)
Built It, They Will Come, Build It Strong
and They Will Stay
The final word.
The SOM
league Constitution is as I've mentioned previously a living
breathing document vital to the health and maintenance of a fine
Strat-o-matic league. The Constitution is the final word that
is hopefully the map and guideline to your league's success.
There really is little chance any league with credibility can
flourish or even survive without a strong well written
document. Unless were talking about a group of old friends
whose defacto league is based upon their trust, a Constitution
must be enforced and which this key league document can be
referred to with clear concise wording perhaps as an example or
two for reference.
At the
level of league play that we are in (for the CBA), our GM's
(managers) seek every possible advantage to win and gain entry
to their leagues final playoff or tournament. Things must be
spelled out clearly and with long range vision considering even
the smallest of circumstances. Many GM/managers will always
seek to exploit the loopholes and gain advantage, you must
assume as the commissioner. If you think a far fetched
situation or complication can't arise, your wrong. Even after
17 years, our own CBA is subject to "Executive Council" ruling
clarifications. For that I appointed a select executive rules
committee chaired by founding member Cory Light. He presides
over discussion and rules clarifications and is certainly well
versed in the ramifications and economics of all the rules
reaching consequences. A good league should have perhaps a
committee to oversee these issues.
Often
league wide votes tend to be biased for GM's personal
needs. Whether competitively, self interest, or whatever
interpersonal factors come into a person's independent or
collective mind at that moment. Often their voting does not
have the foresight that a good league requires. For that, I do
not feel that democracies work in running a league as I have
said before in earlier parts of this column. Rather, league
input to an executive committee should be considered in the
Constitution writing or amending process.
I've
been in a few leagues that lived by a vote, and then died by the
vote when the trade market and competitive balance turns around
the time for league growth. I have seen leagues get generally
screwed up by the popular rule changes for the sake of changing
league events which come up yearly. In one league for example,
the use of a 100% usage of players became a120% usage, and thus,
waves of player's value plummeted due to this. The superstar
yearly high performance guys became supremely unattainable
except for the loaded teams that had strong duplicatable players
at key positions. Rarely can teams which residie in the second
division, uhhh, or the lower end, have a chance to catch up with
such an extreme market. Of course then apathy sets in, and now
the leagues are defunct leaving many upset at their waste of
time to be involved in such leagues. Build it and they will
come. Build it strong and they will stay. Popularity
contests and league wide rules voting can kill you.
So how
can we build a Constitution that is flawless? We can't but over
time it can become stronger and your league can become
stronger. So where do we begin? At the start. With
paragraph 1. The title and theme of your league where you
outline and structure your creation. Its like building a
skyscraper, where you start with a framework for your document
and an continue with the outline of the structure of your league
that becomes the initial structure. Your title should reflect
your leagues persona or personality. The title could be
serious, ridiculous, tribute, or anything that can be imagined.
Professional or ridiculous have fun with it. Perhaps a league
phrase or motto is required. After that decision, then your
document can be set up into sections. Each section 1,2,3, etc
will have sub sections. Each subsection may have smaller sub
sections as well.
Model:
Article I and then its related rules. Each may be titled a
'section'. Sub sections can be called 'parts'. For sake of
example only:
Article II
1}
At the end of the yearly spring draft each team will consist of,
no less and no more, than 35 strat carded and computer carded
players that must meet the requirements of the minimum rule (see
section 3 below) At no time during the season a team may drop
down below 30 players or go over 35 players.
a) A 2 day period of grace is extended to teams to meet
compliance from the date and time of trade posting to ****_List@yahoogroups.com
2}
If a team goes over 35 players because of a trade it must
release a player, via the waiver wires, immediately upon
reporting the trade.......
Notice
the clear formatting. Articles become the main rule
components. Sections being the smaller components of the
general area of structure. Parts are further definitions and
clarifications.
It's
best to set your league's most defining characteristics into
Article I of your document. This should include your leagues
name and identity in section 1 along with any slogan or mottos
or mission statements. Make your message known! Let your first
Constitutional statement introduce your league to the world.
Section 2 could begin to define the basic league structure or
the set up. The Strat-o-matic game company version Ver.18 or
whatever is being used for that season. Add a section to state
and name the Conferences, the name and number of divisions and
teams. You may or may not write in the franchise names to
that.
Section
4 will briefly describe the schedule whether weighted by
division, percent of night games, etc. Have Section 5 include a
description about the playoff structure and how the league
championship works. Perhaps stet the reward for such as a
league trophy. Section 6 is devoted to how games are run by the
league or players with sub sections detailing the procedure of
file transfer and deadlines. A section should also be devoted
to the games settings being as thorough as possible. Include
all preferences, settings, and toggles expected to be used in
game play. This will be used to check by gamers for reference.
This is critically important and will save many headaches down
the line especially when guys start altering settings and such.
Oh yes,
don't allow the managers to change settings on their own as the
files may not match and nightmares can occur on importing
results and the CM's. This is a rough guideline for reference
for your Article I which should get into the nuts and bolts or
the technical information you need. I believe all game
preferences, miscellaneous rule settings, even those which are
used an not must be documented into Article I of your new
Constitution.
The
next Article (II), could then define the rules by which Teams
are governed. I excerpted some Team rules for you to use as an
example for the Article and sections which teams are subject to.
Remember, all throughout the Constitution we want to be as
thorough as can be.
II. The
teams
1}
At the end of the yearly spring draft each team will consist of,
no less and no more, than 35 strat carded and computer carded
players that must meet the requirements of the minimum rule (see
section 3 below) At no time during the season a team may drop
down below 30 players or go over 35 players.
2}
If a team goes over 35 players because of a trade it must
release a player, via the waiver wires, immediately upon
reporting the trade.
3}
Each team must have at least one backup at every defensive
position during games.
4}
All teams must cut their roster down to a total of 24 before the
draft. This years deadline is Dec 11th 2012.
5} A
Players service to a team may be released to free agency at
anytime to facilitate a trade, draft a free agent or RFA
(Restricted Free Agent)
6} A
team must have between 30-35 players on roster at all times
after the draft until season ends.
7} A
minor league designee is considered part of a teams 35 man
roster as a non-carded, ineligible player. That players services
may be retained. That player may be cut however is not
considered a free agent, and is not added to free agent list.
8}
During the playoffs and prior to "roster expansion" during the
regular season, a CBA team is limited to 25 "eligible" players
per block. Scheduled SP's may be made "ineligible" in order to
control usage, but in no circumstances shall the combination of
scheduled "ineligible" SP's and the "eligible" players exceed
25. Pitchers in the HAL rotation and demoted, must be announced
via e mail to the league at time of CM submission to public
list.
9}
No team may have more than 35 players at any time
When
things are spelled out clearly, expectations are set
and these can be referred back to at any time by all. In this
case we can see that this league Constitutional model is using a
35 man team in Article II of it's document. In a 24 team league
this size roster gives ample amount of flexibility to meet
strict usage situations. It provides for a roster where there
is bench strength yet an ability to hold a few "minors" players
for development. It does not provide too much space to
stockpile talent and deplete future drafts. It is a comfortable
balance between the strategy of maintaining strategy,
competition and interest by keeping players actively
participating their management to maintain strict usage, yet
groom players for years ahead.
Too
many spots not only thins a draft in following years, but makes
usage too easy, and less demand for trades. You want as a good
league, for GM's to have a good trade demand which is a by
product of the strategy decisions and balance of usage. Too
much freedom on a roster and apathy sets in. Too few roster
spots and teams will not be able to build. Perhaps there could
become a league-wide discrepancy in the haves and have nots. An
injury year could kill a franchise scrambling to meet usage via
trades, who was forced to deal good talent only to have their
usage requirements satisfied for the season. So some extra
roster spaces are advisable. The trade market is dependent upon
the roster sizes, so tweaking it can be quite dangerous. There
are other ways to induce a trade market to health by changing
the vitals of the roster size.
In this
example we see that teams may cut players to accommodate new
acquisitions. This way other teams could benefit from cast off
players. In a small way, top teams shedding some bottom roster
guys can help a weaker franchise who needs to make usage
requirements or compete by grabbing that RFA (Restricted Free
Agent – in our league a player not part of any team you can
acquire but lose rights to at the end of the season). A player
who is an RFA (in the CBA) can be acquired during the season
only and is not eligible for the playoffs. Thus, this player
goes into the annual spring draft replenishing that draft.
Some
good names could and often do re-emerge the following year such
as castoffs that help to meet usage because of non preparation.
These players can come back into the draft as key individuals.
I once reluctantly cut Jose Bautista in a 15 man keeper league,
because I would need usage at other positions. Still cryin'
about that one. This was long before his power surge. Usage is
a strategy base and key factor in any league. It must be
governed carefully, and in my humble opinion is so vital in
keeping a healthy trade market for players to work with. The
usage will dictate planning and trades, as the GMs need
flexibilty to move players around while maintaining usage
requirements and not being forced to shed their prospects which
are being groomed to accommodate future trades. A section in
your Player Eligibilty rules is warranted just for usage itself
and key corollaries.
For the
record, in my CBA league I have created this concept of an R.F.A.
to assist with usage or trade flexibilty (as the need arises) as
an undrafted Restricted Free Agent Player. The CBA allows the
acquisition of 2 RFA per season only. Again know that Ya Can't
give 'em too much room or there won't be enough participation or
player dealing that can happen. These team rules are essential
as are the other Constititional Articles. In the next issue, we
will look at some more about the Constitution and the rules
which can help shape a league making it successful for years to
come. If you have any thoughts, comments, feedback, or whatever
comes to mind, hit me up at
marc.wass@ultimatestratbaseball.com
--
Let them dice roll!
Wass
Contained inside this exciting issue of Ultimate Strat
Baseball Newsletter:
(to view the various interviews, articles, columns and special sections click on
the links {underlined} and this will take you to the appropriate
webpage)
♦
RETURN TO NEWSLETTER MAIN PAGE
♦
INTERVIEW with BRYAN ALBIN,
Tournament Director of Pure Strat
♦
INTERVIEW with GENE ABOOD,
Tournament Director of
Star NetPlay
Tourneys
♦
INTERVIEW with RICK
SUTCLIFFE,
former major league starting
pitcher
♦
EARLY SOM
CONVENTIONS COLUMN with WOLFMAN SHAPIRO --
editor of
"The Ultimate Strat Newsletter" and 2012 CBA Champion.
Wolfman takes us back in
this article to the fourth national Strat-o-matic
Convention in 1975 held in Champaign-Urbana, IL, at the
University of Illinois as the Wolfman and his buddies organize
their second convention. Wolfman will be
our guide through the first nine conventions going through 1980
of which he was present at each one. We now begin the era from 1974-1980
when the conventions moved to Illinois. We will continue to share one new convention in
each future issue till all of these early ones are published.
Also as an inspiration for the SOM On-line Baseball Convention
this year.
♦
INTERVIEW with BUTCH HABER,
Baseball Historian and SOM
Fanatic
♦
ARTICLE with WOLFMAN SHAPIRO,
how the Wolfman prepared
for the Pure Strat June Skype Draft Tournament - Part One of Two
Parts (Part Two will describe his experiences)
♦
ARTICLE with
STEVE MEYERSON,
more about the amazing Tom
Swank
(personal stories and comments from one of our members)
♦
SOM BASEBALL CARDS
with TOM NAHIGIAN-
This month we
share more of the early SOM
Baseball cards from the 1960 and 1961 seasons thanks to Tom Nahigian who
has a complete collection of all the cards ever printed and a
birthday gift from him to us.
♦
RECOMMEND
ON-LINE SOM RESOURCES
-- On-line Strat-o-matic and Baseball related websites that offer amazing information, special tools and products to improve
your game play
that we strongly recommend. In most cases, we have had personal contact with
these sources who agree with the principle to work together and help promote each other.
♦
BOOKS TO
DIE FOR and Become a BASEBALL GURU
-- On this page
we have listed special books that we are uncovering that either will
expand your insights about the game of Baseball, help you in the
creation of your current league teams or with your replays and
learn more about the Strat-o-matic Base Game and Game Company's
history. We
have a special arrangement with Acta Sports to offer our members
a 10% discount. We hope to add more books in the future.
Contact Us for Questions or Submissions:
Wolfman Shapiro
co-Founder/Editor, the
Ultimate Strat Baseball Newsletter
email:
wolfman@ultimatestratbaseball.com
facebook:
www.facebook.com/wolfman.shapiro
twitter:
@StratBaseball4U
To Sign Up and Become a Member of this Newsletter
http://www.UltimateStratBaseball.com
(this provides direct emails when our bulletins
and next
issues come out)
To Learn more about the SOM On-line Baseball Convention
(sponsored by the Strat Alliance, September 2013)
http://www.stratalliance.info