Vol. III, Issue #4 -
December 2015
**
Interview with Marc Pelletier, a
Champion of
Strat-o-matic's Online Gaming ...... **
(Interview conducted by Wolfman
Shapiro)
(Notes from the Wolfman:
We
are always seeking to speak to some of the best SOM baseball
gamers we can find in all the flavors of the game we love we can
participate in. Whether its Face-to-Face (Dice & Cards), or
Netplay or using the Computer Game, or playing a form of D&C via
Skype or the on-line version that SOM has, each version has its
own challenges and its own heroes.
One of the people we interviewed in the fall of last year was
Dan Merzenich, a very knowledgable and successul gamer in the
on-line version of Strat, also known (as people have nicknames
in this world as
"Mesquiton" or "Cabobob"). So I asked brother Dan, if he wanted
to do another interview to offer our members so more insights
into the on-line game. He was too busy to grant my request but
then he send me the following email about a person known on-line
as "Marc Pelletier". Here is part of that email:
Dan:
But, I might mention that the best manager ever to play
the online game (in my opinion, and many others), he was
formerly known as "luckyman" and "marcus wilby" (His
previous on-line handles, I mentioned him in my interview
last year) has returned to the game. His current handle is
"Marc Pelletier" and he has been active on the message
boards, mainly in the Players Championship and Strategy
threads, and he has led the point standings for this years
Players' Championship by a wide margin. I know he has seen
the Strat Newsletter, as he mentioned it in a post I read a
while back. I don't know if you have had contact with him,
but I think he'd make a great interview, with lots of
insight on player evaluation and online strategies.
I don't
know of a better student of the online game, he's done more
research than anybody else I know of (though he plays only
the 200x game). Thus, this is his other claim to fame with
all the player research he does, his strategy
analyses and generosity in sharing with the community on
the boards (forum). Seems there was never a question he didn't
have time to answer, or a topic for which he lacked
worthwhile insight, and he's resumed that generous
attitude since returning to the game. He created the
newbie strategy thread which has become the "beginner's
Bible" for new strat players, and a valued reference among
veteran players, many of whom have also contributed to his
thread.
Marc was always
among the top managers in the PC Tourney point
standings, seems like he was always in the top 3 if
not 1st, though ironically he never won the tourney
(he was runner-up at least 3 times I think). Always
the manager to beat when in your league, and over
the years had the best tourney regular season win
percentage that I know of. He's only recently
started playing again since this version of the game
was moved to Strat, but in his first year back in
the tourney this year he finished 1st in the
standings after leading the whole tourney by a wide
margin -- thanks Dan.
-- So, I logged on to the SOM
On-line gaming system, did a search on Marc's handle, found
him and sent him a private message. It took a few days
but he did respond back, and he agreed to do an interview
which is what is obvious what we have on this page.
Now, Marc told me that English is not his first language as
he is a French speaking Canadian from Quebec. So I
promised to help him to edit his interview so we can hear
about his experiences and why so many of the online gamers
respect him.
Now just a quick overview
of how the on-line gaming works and what it means to play
200x or 20xx. Strat-o-matic has created various sets
of players which is based upon the era of play like the
1950's or 1960's or they have one set call the "All Time
Greats" with thousands of the best players from every season
they have created. So once you decide which set of
players you are going to use, a league usually of 12 teams
(can be more) is setup and a 162 game season is played.
The control of your team is done completely on-line as you
make all your managerial moves (lineups, starting pitchers,
backup players when injuries happen, team offensive and
defensive strategies) by filling in forms and answering
questions on-line. If you have use the computer version of
the SOM Baseball game, there are some similarities and some
differences. I recommend that you read all the
articles we have published on this version, if its totally
brand new to you.
Now in the specific case of Marc,
he generally plays in leagues that feature a season from 2000 through
2014 (the last set issued). He has not played in a
league with the "All Time Greats" which has been primarily
featured in issues of the newsletters and the two leagues I
partook of that I have reported to this newsletter. So
in any case, take a seat, get a cold one and sit back as
Marc has some great stuff to share with us!)
Wolfman: Marc,
thank you so much for agreeing to do this interview. And
don't worry about your English, I fully understand what you want
to share.
Now Marc, before we go into your experience with
Strat Baseball, and all the versions of the game you have
played, lets talk about the early part of your life. Since you
shared in your emails with me that you are not a native speaker
of English then, where were you born, in which country and how
did you become so interested in Baseball?
Marc :
Hi and thanks for giving me this opportunity to
talk to the Strat community. I am a French-speaking Québécois born
in Montreal. The Expos had their first true seasons of
competitive baseball when I was a kid, in the beginning of the
1980s, so I naturally became interested in baseball at that
time.
Wolfman: When
you were younger did you play baseball yourself? Were you any
good, what was your best position?
Marc:
Even though I was born in a city where hockey is
"religion", I always preferred baseball, but to my great
disappointment, I wasn't very good at hitting the ball! I had
myopia when I was a kid, but I was diagnosed only in my
mid-teens, so that prevented me from being a good baseball
player when I was younger. Actually, I still remember the first
game I played with my glasses on. I was so struck by how
small the ball was!! Without my glasses, the ball appeared as
big as the full moon when it was thrown at me! No wonder I
couldn't hit the ball!! You can easily guess that I wasn't very
good at judging the ball in the outfield too, so I began playing
mostly in the middle infield, and to this day, I still play
shortstop, and I think I'm pretty good defensively.
Wolfman: And
which baseball team did you root for when you were younger? Who
was or were you most favorite baseball players that you rooted
for?
Marc:
We were all behind the Expos in my community.
This was a time when more than 2 million people would come to
the "Big O" (their name for their baseball stadium) each
year and watch baseball, so the Expos were quite popular here.
My first favorite player was Tim Raines. He was so exciting,
stealing bases, hitting doubles and so on. I remembered a game
where he took a ball four to win a game...I thought it was so
clever.
Wolfman: Now
Marc, how did you hear about Strat-o-matic Baseball? I
understand you have played the game for many years, being in a
face-to-face league, please tell us how your got started? What
was the first set of SOM Baseball cards you played with?
Marc:
As a kid, I only played Strat-o-matic football,
with my brother. We knew about SOM-baseball, but we had our
hands full with reproducing football seasons, which had only 16
games per team. We couldn't imagine it to be possible that we
could reproduce seasons of 162 baseball games.
Then, when we were young adults, my brother was
invited to join an existing league -- a face-to-face baseball
strat league in Montreal, which eventually evolved into a
12-team league. I was a co-owner of a team with my brother. We
played seasons of 128 games. We started as an expansion team, in
1995 if I recall correctly, so of course, we had the leftovers
from the other teams.
Our first stars were an aging Tony Gwynn with
Tino Martinez — the year he hit 44 homeruns. The first two
seasons we were miserable, as I think we won 30 games the first
season. As with most beginners, when we began, we didn’t grasp
the full importance of getting on-base. Our lead-off hitter was
Doug Glanville — no disrespect, and he did have a good card to
be a starter on our club in a 12-team league, but a lead-off, in
strat, he was not!!
We started to have a competitive team by our
third year. We drafted a few rookies who turned out great, like
Alex Rodriguez, the season before he had his breakthrough with
54 doubles and 36 homeruns, and Tony Glaus. We picked up a few
free agents that turned out to have great cards, like Jason
Giambi, who, before he had his monstrous cards, didn't have such
a good-or-great cards as a third baseman rated 4 with a high
"E". We also had Carl Everett, and Roberto Alomar during one of
his subpar year, after which he bounced back the next year with
a .400 on-base average. Then, we grabbed Bobby Abreu in a trade.
By then, we could start with a lineup of Alomar, Abreu, Giambi,
ARod, Everett, and Glaus. These players would become our core
offensive team, and we won a championship in our fourth year
then.
Wolfman: Now
you are active in the on-line internet version of SOM Baseball -
how did this start for you?
Marc:
Well, it was becoming more difficult to sustain a
full season in the face-to-face league---and indeed the league
would eventually be dismantled soon thereafter --- so I started
to play some seasons on-line to continue my passion. As I wrote
earlier, I was a co-partner with my brother in the face-to-face
league, and he was the one who coached most of the games, so my
role then was already more like a GM than anything else. So the
transition to the online game went smoothly for me because being
a GM is really what you have to do with the online internet
version, as the automatic HAL system does most of the coaching
for you. However, I must add though, that the settings you have
now to constrain HAL’s decision are much wider than it was at
the beginning when this version of the game was on the TSN ( Editor's
Note:
The Sporting News - SOM
made an agreement with TSN to offer their game on-line on their
websites and then a few years ago they decided to offer this
version themselves via the SOM website) platform. But still,
the feeling one has when playing the online version is not like
you are coaching a game, where you have to make all decisions
and feel the pressure if you don't make the right choice, how it
feels to fail. This is why many Strat coaches that I know don’t
like the online version.
Wolfman: Can
you tell us then, what you do like about the on-line version of
the game? How many leagues have you participated in now? What
about tournaments?
Marc:
Well, looking back in my archived teams, I have
played in close to 100 seasons (leagues). SOM has my winning pct
at .571, but if I concentrate on the typical 20XX leagues, my
average record is 94-68. I have had 16 seasons with over 100
wins, including one this year, at 103-59. Since 2003 or so,
there is a yearly tournament to decide who’s the best SOM
on-line player. I participated only on four different occasions,
including this year. My record on average in these yearly
tournaments is at 91-71. I finished twice at first place after
the regular rounds, including this year, but I have never been
the last man standing, and it doesn’t look like it will be this
year either as my current Tour team is struggling big time and
is likely to miss the playoffs all together.
What I like most to do in the on-line leagues is
to evaluate players, find the bargains, and see how they perform
in strat vs on paper (or what the player did in real life that
season). I have almost as much pleasure building up my rating
system and see how it works better than playing the actual games!! That makes me a nerd, I guess!!
Wolfman: Marc, can
you tell our readers why you have you become so
well known (like a legend) on the on-line game? What are the
keys to your success? Is there specific strategies that you use?
Marc:
I had success very early on when I joined this
way of playing SOM Baseball and I have been quite active on the
forum boards giving advice to other players, which I believe
might explain my popularity.
As most of your readers probably know, there are
a variety of league formats on-line, but in most typical
leagues, you are given a budget, usually 80 million dollars
(80M) to fund your team. So you select a stadium, and then you
build a team by drafting players and then choosing free agents.
The players’ salaries are decided by a small committee
collaborating within the SOM staff at the beginning of the year
and remain the same throughout the year.
To be successful, there are key strategies that
are common both in the on-line game as well as in face-to-face
leagues: First, you have to have a team that best fits your
stadium and that will exploit your opponents’ weaknesses,
particularly opponents in your division since you play 72 games
against them (in the 12-team format which is common). But the
most important strategy in the online game is quite different
from face-to-face play: you need to pick up the best combination
of valued players rather than the best players per se. On this
aspect, what probably helped me the most is that I’ve been able,
over the years, to build a rating system that is capable of
identifying which are the best valued players ( Editor's
Note - SOM gives
each available player in your league a dollar value and with
only so much money to spend, you have to take into account more
their cost), and I believe that my record shows that my rating
system is better at estimating the players’ real value than the
suggested salaries structure given by SOM.
I believe that SOM has done a much better job in
recent years in estimating correctly the players ability with
their salary structure, but in my estimation, about 5% of this
year’s set (2014), the salaries are off by 1M or more, and for
20% of the players available, their salaries are off by 0.5M to
1M (over and under included, using estimates for neutral
stadiums). Players off by 1M or more can be easily identified by
experienced Strat players --- to give an example: in the league
I’m currently playing in, none of the 15 position players whose
salary are overpriced by 1M or more in my rating system have
been drafted. But players whose values are off by 0.5M are
harder to detect with your naked eyes. If you can pick up good
buys at the 16 most important positions (9 position players, 5
starting pitchers and 2 key relievers) and have an exceeding
value of 0.5M for each player, you end up with a team that has a
value of 88M but you only spent an amount of 80M. That helps to
build a positive record.
My rating system is based on using linear weight
formulas that are used in sabermetrics --- I mostly follow the
lessons of Tom Tango and his collaborators in "The book" they
published which is shown on his blog (tangotiger.com), except,
that I adapted the linear weights for Strat. Strat is a
very close approximation of baseball, but it also has its own
logic, which can be computed sometimes with more accuracy than
in real baseball.
The best example of this is clutch hitting.
Clutch hitting is not captured by traditional linear weights,
but it's of course an important part of strat. Other differences
between baseball and STRAT are subtle but undeniably present in
other contexts. Outs, for example, have different values in
strat depending on whether they are coming from a gbC or a gbA,
neither of which is exactly addressed by weights generated in
sabermetrics. To calculate linear weights specific to strat, I
generated my own matrices of linear weights and probabilities of
events, and I calculated for each "strat" event its proper
weight. Without giving more details, my explanations are
probably abstruse for your readers, but I would be very happy to
give more details in another publication. ( Editor's
Note - Yes Marc,
we would be very interested to go into your weight and rating
system :-))
Furthermore, I always had more success with
teams who had an excellent offense that played in highly
offense-oriented stadiums, so I believe there are some strategic
moves I do that are better in those type of stadiums than with
teams who play in a pitchers’ park. I like to spend
disproportionally more on my team's offense, and I try to
concentrate the top values (the players with the highest salary)
at the top of my lineup, so usually I have four of the top 20
best offensive cards at these top 4 spots --- except in leagues
where the pitcher hits, then in which case I allow myself to
have a good on-base card at the lead-off spot. Usually, at the
fifth spot, I have a player with top clutch hitting numbers, and
I always try to have players with stellar defense at the bottom
part of my lineup. I would never start a cheap DH like Kelly
Johnson at the 9th spot and play a 4-rated
centerfielder like Cespedes; I would rather move Cespedes to
left fielder and play a 1-rated center fielder like Marisnick in
the 9th spot.
I also like to carry a cheaper set of starting
pitchers and rely heavily on a very strong bullpen, and this
strategy fits better in a highly-scoring environment. However,
even in a pitcher’s park, I like to have one top reliever that I
set both as a set-up man and as a closer. It’s very rare that I
don’t have a top reliever not finishing with at least 150
innings. Bear in mind that, with the rules governing relievers
in the online game, a R1 rated reliever ( Editor's
Note: Each
pitcher is rated for their endurance which is what this R-rating
is plus there is no rule that prevents a player to be used more
than in real life which is why relief pitchers will go more
innings) can easily pitch 140 innings without getting fatigued,
and a R2 rate pitcher can go up to 160-170 innings. Finally, I
like to have injury-prone players in my starting lineup, in part
because my rating system has most of them as underpriced, but
also because it gives more ways to optimize my bench and get
extra value for the money.
Wolfman: What
suggestions would you have for people who are new to the on-line
gaming, to help them have more success? ( Editor's
Note: Marc is
again focusing on on-line leagues which use cards from 2000 on
and that you have 80 million to spend on the players you stock
your team with.)
Marc:
As a I said, a key strategy in 80M leagues is to
find good values for your stadium, and this means you must be
confident that cheaper players will get the job done. One common
mistake I see with new players is that they spend too much on
pitching. They will spend 25M on 4 starters, plus 4M on a set-up
man, 3M on a closer, and then 5M more on two more relievers that
will end up with just 50 innings which is a very low leverage.
So my first advice would be to pay careful attention to your
needs with pitching. If you spend on 4 expensive *SP in a
low-hitting ballpark, you might try to get the most of them and
try to get 300 innings apiece, and thereby spend as little as
needed on relievers and diversify the role of each cheap
reliever—one reliever for mop-up, one or two lefty specialists,
one or two righty specialists, and one closer.
( Wolfman's
Notes from prior articles
-- to our members who read
my articles using the Bruce Foster system, where I won an "All
Time Greats" league, I did use this strategy Marc discussed with
4 very expensive (3 day rest) starting pitchers in a pitcher's
park - my relievers were cheap and not exceptional as the
starters normally went into the 8th innings of all my games.)
Conversely, if you build a very strong offensive
lineup in a high-scoring environment (ball park), you’re likely
will have to spend more money on your offense, and the
environment will cause your starting pitchers to be less likely
to pitch completely games. So you better spend as little as
necessary on your starting pitchers and place your team settings
at using your bullpen aggressively, and rely on two or three
huge (and costly) relievers. I would sometimes expect as little
as 800 innings from my starters (160 X 5) and have the rest (650
innings) taken care by my bullpen. "As little as necessary"
might differ from context to context. In typical 20XX leagues, I
like to spend between 1M and 1.5M (per starter or reliever), but
in ATG ("All Time Greats Leagues"), where there is more offense,
I believe you might need to spend a little more to be effective,
somewhere around 2.5M per pitcher.
Furthermore, I think that the same logic of finding the good
bargains (vs finding the best players) brings about other
dynamics that new owners must be aware of. For example, most
owners on the on-line game flee away from expensive lefty
crushers who can't start vs RHP, because, at least in 80M
leagues, they are rarely useful enough to justify their salary.
This in return allows lefty pitchers to be much more effective
than in regular face-to-face leagues.
Bottom-line is that there are definitively some
differences for experienced strat players when they begin to
play in traditional 80M leagues. This said, there are also
no-cap leagues in the online games, and in some of those
leagues, there is also live draft---this is very close to how
the game is played in face-to-face leagues
Wolfman: Do
you have any special stories to tell us about special games,
leagues or tournaments you have participated that used the
on-line SOM base game which were amazing in your opinion or you
are quite proud of?
Marc:
I have had some special seasons for sure. I had
one season where my team went 118-44. This was in the early
stage of the on-line strat game when the salary of some players
were way out of line of their true value. Nowadays, Strat
has been much better in determining correctly the value of the
players, so it’s harder to have such successful seasons.
Recently, I had a team close to 100 wins that finished first in
both runs allowed and runs scored. I was proud of that feat. I
also like to build a team that goes against conventional ideas
that we see discussed on the forum. ( Editor's
Note - For the
on-line gaming, SOM has provided various forums where
participants can blog and talk to each other - from what I can
tell and what some of the people I have interviewed who are very
involved in this form of SOM Baseball, there is a lot of chatter
on these forums!) This year, for example, a few players
were saying you couldn’t win in 60M leagues by spending
disproportionally on top players. I completely disagree with
this. I think that if you can spend on the better higher-priced
players, it gives more freedom in choosing the best bargains in
the set. So I went spending 30M on three players—50% of the
roster, backed up by a whole set of bargain priced players. This
team was successful, I had 95 wins if I recall correctly,
although I was a bit disappointed because I expected that team
to be even more successful than this.
Wolfman: Have
you heard before of another on-line gamer Bruce Foster who has
been fairly consistent in winning leagues and tournament? If so
what do you think about him or his strategies (note: Bruce
Foster guided me with his system and I was able to win a league
following his tips).
Marc:
I guess you are referring to the All-time Greats
SOM baseball leagues and tournaments. Actually, I’m just turning
in to this new side of the on-line game. I’m building my rating
system for this version, so I should be ready for the beginning
of it by next year (due to lack of time, not because it takes
that long to build a rating system!!). This being said, I think
that the readers will find many similarities in what I have
shared and advised before, like the importance of finding the
best valued players. Bruce also loves to dominate in a low
scoring environment using the pitching game by spending 40M on 4
super-star starting pitcher and not spend more than penny stocks
in his bullpen---or in high-scoring environments, spend 10M-12M
on starting pitchers and draft a key reliever like Dale Murray
to grab 250 innings.
I feel that the differences between us are
explained more by the differences between the ATG version and
20XX version. In ATG, for example, I would not go with only one
key reliever in Coors field with cheap starters, as there is no
dominant R4 (rated reliever) in the 200X game, so having two R2
rated relievers seems to me a necessary. Another difference
between these versions is how we compose our bench. On Bruce’s
teams, nearly all of his bench players are involved in platoons
(Wolfman - yes this is what I saw) ---he would
have for example 4 every day starters (positional players) and
the 10 other players in his roster that would form 5 platoons.
This is possible in ATG because the set is so huge, there is I
believe over 4000 players available, so it’s much easier to find
bargain players that fit your team and fit what’s needed to have
a platoon like this. However in the 20XX version and I may be
wrong, but I find that it’s harder to find platoons that provide
a good return on your investment and that also fit your stadium
so precisely. Furthermore, in the regular 20XX leagues, there is
a larger set of injury-prone players than there are in ATG, and
since I like to use these type of players, I need to setup a
bench that is flexible enough to make sure I have enough back
up. Overall, the proportion of injury-prone players is much less
important in ATG, and it’s easier to find an everyday positional
starting player who will never be injured. This said, I do
believe that regular players underestimate the impact of using
platoons even in 20XX---I like to have one or two platoons that
I implement on my teams.
Wolfman: Marc,
is there anything else you would like to share with our readers
that you think is important for them to know, that was not asked
in a previous question?
Marc:
I would perhaps stress more on the importance of
capitalizing on your opponents weaknesses. The strategies I give
here will perhaps help an owner to build winning teams and
average, say 85-90 wins, but in order to win 95 games with
consistency, I believe one must take the extra step of analyzing
your opponents, find any trends in your division that you can
exploit to your advantage, and then even micro-manage your team
more. In the online game, you play a series of three games
against a team every night, so this allows a player to change
his lineup and settings based on the other teams you will play
next.
For example, I had a team playing in the Blue
Jays ballpark (Rogers Center), which is favorable to the homerun
rating for right-handed hitters, I went with two lefties that
allow more homers against
right-handed hitters, with one of these pitchers being Wada, but
I did so because I thought those lefties were my better option
against two teams in my division. So I picked up an extra spot
starter as well, to give my team some freedom in determining my
starting rotation, and the team ended up with103 wins. The funny
thing is, at the very same time I was playing with this team,
another on-line gamer who has a rating system of his own,
mentioned on a forum how bad Wada was for a stadium like Rogers
stadium, so this shows how one must have flexibility in using a
rating system.
Wolfman: Marc,
if any of our members would like to get in touch with you or
have other questions,
what is the best way to do this?
Marc:
I am very active on the forum. Actually, I
posted on the forum how to use my rating system. So, if someone
has a website which could distribute freely my paper on my
rating system, I’ll be very happy to share it. Unfortunately,
due to copyright issues, I cannot distribute freely the EXCEL
rating system itself that I created which contains all the data
for every player, as it is based on the SOM rating file which is
copyrighted. But if there is someone who buys the SOM rating
file, then they could use my explanations to build his own file
based upon my rating system.
Wolfman: Thank
you for visiting with us and sharing your great insights about
SOM Baseball. Continued success with your on-line leagues and
tournaments.
Final Comments from
the Wolfman: So again we
have a chance to meet another successful on-line gamer who is using a system
he has developed to
guide him how to build the best team and how
the strategy for doing such on this platform
is a little bit different than the others. Marc's
system then had produced for him to have one of the highest
won-lost percentage for all the 20XX leagues he
has played in. The name of the on-line
tournament which uses the 20XX teams is
called the PC Tourney, as I understand it,
and its very difficult to win this tournament.
Marc hasn't won one of these yet but I am
sure he will eventually do so.
Finally, if any members of our newsletter
would like to speak to Marc directly, you
can reach him at his email at:
Now, if there are any other members of our
newsletter who are also very involved with the SOM
Baseball on-line game, the leagues and
tournaments that are constantly being held
here and you would like to share
about your experiences, please feel free to send me
a private email (see below) and we can discuss it. As
Marc indicates, each version of Strat has
its own strengths and weaknesses, but I
believe understand one edition will help you
with the other versions.
Contained inside this exciting issue of Ultimate Strat
Baseball Newsletter:
(to view the various interviews, articles, columns and special sections click on
the links {underlined}
and this will take you to the appropriate
webpage)
♦
RETURN TO NEWSLETTER MAIN PAGE
♦
STRAT WISE with MARC WASSERMAN
--
commissioner of the Cyber Baseball Association (CBA) continues
his new column sharing various perspectives on SOM
Baseball. In this issue he discusses about the Miscellaneous
Rules in the computer game (to use or not to use), some special
new videos on our Video Channel on Youtube, the fielding ratings
given out by the game company and more.
♦
ARTICLE with
DOUG BRUNET,
another member of our newsletter shares his thoughts
about the game of baseball and its connections with
Strat-o-matic as well as his philosophies of how to succeed in
your game play. Doug is a member of the CBA Council, a computer
baseball league.
♦
ARTICLE with CHUCK TINKLER
(Part II) ,
a continuation
of the article
by Chuck, one of our members sharing about a
real Strat Master that he met in his early days of playing Strat-o-matic
♦
SOM BASEBALL LEAGUE REPORT with WOLFMAN SHAPIRO
--
the editor of "The Ultimate Strat Newsletter" and 2012 CBA
Champion, the "Wolfman" puts out a call to
commissioners of various
Strat-o-matic Baseball Leagues that he discovers on the internet and
shares two more replies he received from these leagues to be interviewed and tell their stories!
This is the second part of this report.
To read the individual interview, click on the links below or
start with Part III and follow the in-page link to read the
second interview as well:
INTERVIEW with Glenn Wheeler, NASOMA, P-III (F2F/Netplay/Computer)
INTERVIEW with
BOB COLLEARY, BVL + BFL, P-IV (Computer)
♦
SOM/MAJOR
LEAGUE BASEBALL WORLD NEWS with WOLFMAN SHAPIRO
, editor of "The Ultimate Strat Newsletter"
shares about the 2015 Baseball Fielding Rating File released by
the Game Company, revisits the status of what 2016 MLB
projections are already available to obtain and study and shares
about some of the new videos that are available on the Ultimate
Strat Baseball Channel on Youtube - more good stuff is on this
page - head over there NOW!
♦
REPORT with TOM NAHIGIAN (1961 cards)
Personal friend of the Wolfman, known in Guzzo's book as "The
Collector", returns and we take a peak at some of the early
strat cards printed from 1961 from the New York Yankees and the
Los Angeles Dodgers.
♦
ARTICLE about WOLFMAN SHAPIRO written by DONNA CHEVRETTE
--
the editor of "The Ultimate Strat Newsletter" and 2012 CBA
Champion, the "Wolfman" goes back into the far past and
pulls out one of his first articles to the Strat-o-matic Review
from 1973, when he really was becoming known as the "Wolfman"
(the Skokie Wolfman) as he
challenged one of the first female strat gamers, Donna Chevrette to a play
against him via play-by-mail. Two series were played
with All Star players from 1971, one report is written by Wolfman and
the other by Miss Chevrette, it was called "The Battle of the
Sexes",
this month we hear Ms. Chevrette report of
Series II.
♦
RECOMMEND
ON-LINE SOM RESOURCES
--
On-line Strat-o-matic and Baseball related websites
that offer amazing information, special tools and products to improve
your game play
that we strongly recommend. In most cases, we have had personal contact with
these sources who agree with the principle to work together and help promote each other.
♦
BOOKS TO
DIE FOR and Become a BASEBALL GURU
-- This page
is
specifically about special books we are finding that either will
expand your insights about the game of Baseball, help you in the
creation of your current league teams or with your replays and
learn more about the Strat-o-matic
Baseball Game and Game Company's
history. We
have a special arrangement with Acta Sports, who is a publisher
of a number of great baseball books (including Bill James
Handbooks) to offer for our members
a 10% discount. We will continue to add more books to this page in the future
as we uncover other gems our members should know about.
Contact Us for Questions or Submissions:
Wolfman Shapiro
co-Founder/Editor, the
Ultimate Strat Baseball Newsletter
email:
wolfman@ultimatestratbaseball.com
facebook:
www.facebook.com/wolfman.shapiro
twitter:
@StratBaseball4U
To Sign Up and Become a Member of this Newsletter
http://www.UltimateStratBaseball.com
(this provides direct emails when our bulletins
and next
issues come out)
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